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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-23 21:25:25 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-23 21:25:25 +0400
commit2345efc6c5612da7f2a627ceb6bf0b7a828a676b (patch)
tree982c56ec2aa0a6d4cc8ea91776b653b0c3493dc4 /release/scripts/startup/bl_operators/uvcalc_lightmap.py
parent28fb329419b4e636bb9540ba090de8e2c28d582f (diff)
Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface,
by Gaia Clary. Rationale: the name was confusing and not always used consistently, and this map itself is not something that can be layered, rather the map can be used as texture coordinates in some layered setup. The original intent was to indicate this contained more than just UV's, but the game engine settings have already been moved out, and apparently users didn't really get this from the name anyway.
Diffstat (limited to 'release/scripts/startup/bl_operators/uvcalc_lightmap.py')
-rw-r--r--release/scripts/startup/bl_operators/uvcalc_lightmap.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/release/scripts/startup/bl_operators/uvcalc_lightmap.py b/release/scripts/startup/bl_operators/uvcalc_lightmap.py
index ae4add72a08..99a492fab4a 100644
--- a/release/scripts/startup/bl_operators/uvcalc_lightmap.py
+++ b/release/scripts/startup/bl_operators/uvcalc_lightmap.py
@@ -566,8 +566,8 @@ class LightMapPack(Operator):
default=True,
)
PREF_NEW_UVLAYER = BoolProperty(
- name="New UV Layer",
- description="Create a new UV layer for every mesh packed",
+ name="New UV Map",
+ description="Create a new UV map for every mesh packed",
default=False,
)
PREF_APPLY_IMAGE = BoolProperty(