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authorJoshua Leung <aligorith@gmail.com>2013-03-11 05:59:48 +0400
committerJoshua Leung <aligorith@gmail.com>2013-03-11 05:59:48 +0400
commit81aa46efaa7bc9e2b593db91f6738f0de1a402f0 (patch)
treea65199d9f13cb051825958e4ee15f4bdc836fad2 /release/scripts/startup/bl_ui/properties_constraint.py
parent1428f0ebdbdebcc0d7ef6409ab491593fc403e4e (diff)
Renaming "properties_object_constraint.py" to "properties_constraint.py"
The code in this file is NOT restricted to use in object context only. Renaming it makes it easier to find this file (taking in account name truncations).
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_constraint.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_constraint.py885
1 files changed, 885 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_constraint.py b/release/scripts/startup/bl_ui/properties_constraint.py
new file mode 100644
index 00000000000..0dfb3071c31
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_constraint.py
@@ -0,0 +1,885 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+from bpy.types import Panel
+
+
+class ConstraintButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "constraint"
+
+ def draw_constraint(self, context, con):
+ layout = self.layout
+
+ box = layout.template_constraint(con)
+
+ if box:
+ # match enum type to our functions, avoids a lookup table.
+ getattr(self, con.type)(context, box, con)
+
+ if con.type not in {'RIGID_BODY_JOINT', 'NULL'}:
+ box.prop(con, "influence")
+
+ def space_template(self, layout, con, target=True, owner=True):
+ if target or owner:
+
+ split = layout.split(percentage=0.2)
+
+ split.label(text="Space:")
+ row = split.row()
+
+ if target:
+ row.prop(con, "target_space", text="")
+
+ if target and owner:
+ row.label(icon='ARROW_LEFTRIGHT')
+
+ if owner:
+ row.prop(con, "owner_space", text="")
+
+ def target_template(self, layout, con, subtargets=True):
+ layout.prop(con, "target") # XXX limiting settings for only 'curves' or some type of object
+
+ if con.target and subtargets:
+ if con.target.type == 'ARMATURE':
+ layout.prop_search(con, "subtarget", con.target.data, "bones", text="Bone")
+
+ if hasattr(con, "head_tail"):
+ row = layout.row()
+ row.label(text="Head/Tail:")
+ row.prop(con, "head_tail", text="")
+ elif con.target.type in {'MESH', 'LATTICE'}:
+ layout.prop_search(con, "subtarget", con.target, "vertex_groups", text="Vertex Group")
+
+ def ik_template(self, layout, con):
+ # only used for iTaSC
+ layout.prop(con, "pole_target")
+
+ if con.pole_target and con.pole_target.type == 'ARMATURE':
+ layout.prop_search(con, "pole_subtarget", con.pole_target.data, "bones", text="Bone")
+
+ if con.pole_target:
+ row = layout.row()
+ row.label()
+ row.prop(con, "pole_angle")
+
+ split = layout.split(percentage=0.33)
+ col = split.column()
+ col.prop(con, "use_tail")
+ col.prop(con, "use_stretch")
+
+ col = split.column()
+ col.prop(con, "chain_count")
+
+ def CHILD_OF(self, context, layout, con):
+ self.target_template(layout, con)
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Location:")
+ col.prop(con, "use_location_x", text="X")
+ col.prop(con, "use_location_y", text="Y")
+ col.prop(con, "use_location_z", text="Z")
+
+ col = split.column()
+ col.label(text="Rotation:")
+ col.prop(con, "use_rotation_x", text="X")
+ col.prop(con, "use_rotation_y", text="Y")
+ col.prop(con, "use_rotation_z", text="Z")
+
+ col = split.column()
+ col.label(text="Scale:")
+ col.prop(con, "use_scale_x", text="X")
+ col.prop(con, "use_scale_y", text="Y")
+ col.prop(con, "use_scale_z", text="Z")
+
+ row = layout.row()
+ row.operator("constraint.childof_set_inverse")
+ row.operator("constraint.childof_clear_inverse")
+
+ def TRACK_TO(self, context, layout, con):
+ self.target_template(layout, con)
+
+ row = layout.row()
+ row.label(text="To:")
+ row.prop(con, "track_axis", expand=True)
+
+ row = layout.row()
+ row.prop(con, "up_axis", text="Up")
+ row.prop(con, "use_target_z")
+
+ self.space_template(layout, con)
+
+ def IK(self, context, layout, con):
+ if context.object.pose.ik_solver == 'ITASC':
+ layout.prop(con, "ik_type")
+ getattr(self, 'IK_' + con.ik_type)(context, layout, con)
+ else:
+ # Standard IK constraint
+ self.target_template(layout, con)
+ layout.prop(con, "pole_target")
+
+ if con.pole_target and con.pole_target.type == 'ARMATURE':
+ layout.prop_search(con, "pole_subtarget", con.pole_target.data, "bones", text="Bone")
+
+ if con.pole_target:
+ row = layout.row()
+ row.prop(con, "pole_angle")
+ row.label()
+
+ split = layout.split()
+ col = split.column()
+ col.prop(con, "iterations")
+ col.prop(con, "chain_count")
+
+ col = split.column()
+ col.prop(con, "use_tail")
+ col.prop(con, "use_stretch")
+
+ layout.label(text="Weight:")
+
+ split = layout.split()
+ col = split.column()
+ row = col.row(align=True)
+ row.prop(con, "use_location", text="")
+ sub = row.row()
+ sub.active = con.use_location
+ sub.prop(con, "weight", text="Position", slider=True)
+
+ col = split.column()
+ row = col.row(align=True)
+ row.prop(con, "use_rotation", text="")
+ sub = row.row()
+ sub.active = con.use_rotation
+ sub.prop(con, "orient_weight", text="Rotation", slider=True)
+
+ def IK_COPY_POSE(self, context, layout, con):
+ self.target_template(layout, con)
+ self.ik_template(layout, con)
+
+ row = layout.row()
+ row.label(text="Axis Ref:")
+ row.prop(con, "reference_axis", expand=True)
+ split = layout.split(percentage=0.33)
+ split.row().prop(con, "use_location")
+ row = split.row()
+ row.prop(con, "weight", text="Weight", slider=True)
+ row.active = con.use_location
+ split = layout.split(percentage=0.33)
+ row = split.row()
+ row.label(text="Lock:")
+ row = split.row()
+ row.prop(con, "lock_location_x", text="X")
+ row.prop(con, "lock_location_y", text="Y")
+ row.prop(con, "lock_location_z", text="Z")
+ split.active = con.use_location
+
+ split = layout.split(percentage=0.33)
+ split.row().prop(con, "use_rotation")
+ row = split.row()
+ row.prop(con, "orient_weight", text="Weight", slider=True)
+ row.active = con.use_rotation
+ split = layout.split(percentage=0.33)
+ row = split.row()
+ row.label(text="Lock:")
+ row = split.row()
+ row.prop(con, "lock_rotation_x", text="X")
+ row.prop(con, "lock_rotation_y", text="Y")
+ row.prop(con, "lock_rotation_z", text="Z")
+ split.active = con.use_rotation
+
+ def IK_DISTANCE(self, context, layout, con):
+ self.target_template(layout, con)
+ self.ik_template(layout, con)
+
+ layout.prop(con, "limit_mode")
+
+ row = layout.row()
+ row.prop(con, "weight", text="Weight", slider=True)
+ row.prop(con, "distance", text="Distance", slider=True)
+
+ def FOLLOW_PATH(self, context, layout, con):
+ self.target_template(layout, con)
+ layout.operator("constraint.followpath_path_animate", text="Animate Path", icon='ANIM_DATA')
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(con, "use_curve_follow")
+ col.prop(con, "use_curve_radius")
+
+ col = split.column()
+ col.prop(con, "use_fixed_location")
+ if con.use_fixed_location:
+ col.prop(con, "offset_factor", text="Offset")
+ else:
+ col.prop(con, "offset")
+
+ row = layout.row()
+ row.label(text="Forward:")
+ row.prop(con, "forward_axis", expand=True)
+
+ row = layout.row()
+ row.prop(con, "up_axis", text="Up")
+ row.label()
+
+ def LIMIT_ROTATION(self, context, layout, con):
+ split = layout.split()
+
+ col = split.column(align=True)
+ col.prop(con, "use_limit_x")
+ sub = col.column()
+ sub.active = con.use_limit_x
+ sub.prop(con, "min_x", text="Min")
+ sub.prop(con, "max_x", text="Max")
+
+ col = split.column(align=True)
+ col.prop(con, "use_limit_y")
+ sub = col.column()
+ sub.active = con.use_limit_y
+ sub.prop(con, "min_y", text="Min")
+ sub.prop(con, "max_y", text="Max")
+
+ col = split.column(align=True)
+ col.prop(con, "use_limit_z")
+ sub = col.column()
+ sub.active = con.use_limit_z
+ sub.prop(con, "min_z", text="Min")
+ sub.prop(con, "max_z", text="Max")
+
+ layout.prop(con, "use_transform_limit")
+
+ row = layout.row()
+ row.label(text="Convert:")
+ row.prop(con, "owner_space", text="")
+
+ def LIMIT_LOCATION(self, context, layout, con):
+ split = layout.split()
+
+ col = split.column()
+ col.prop(con, "use_min_x")
+ sub = col.column()
+ sub.active = con.use_min_x
+ sub.prop(con, "min_x", text="")
+ col.prop(con, "use_max_x")
+ sub = col.column()
+ sub.active = con.use_max_x
+ sub.prop(con, "max_x", text="")
+
+ col = split.column()
+ col.prop(con, "use_min_y")
+ sub = col.column()
+ sub.active = con.use_min_y
+ sub.prop(con, "min_y", text="")
+ col.prop(con, "use_max_y")
+ sub = col.column()
+ sub.active = con.use_max_y
+ sub.prop(con, "max_y", text="")
+
+ col = split.column()
+ col.prop(con, "use_min_z")
+ sub = col.column()
+ sub.active = con.use_min_z
+ sub.prop(con, "min_z", text="")
+ col.prop(con, "use_max_z")
+ sub = col.column()
+ sub.active = con.use_max_z
+ sub.prop(con, "max_z", text="")
+
+ row = layout.row()
+ row.prop(con, "use_transform_limit")
+ row.label()
+
+ row = layout.row()
+ row.label(text="Convert:")
+ row.prop(con, "owner_space", text="")
+
+ def LIMIT_SCALE(self, context, layout, con):
+ split = layout.split()
+
+ col = split.column()
+ col.prop(con, "use_min_x")
+ sub = col.column()
+ sub.active = con.use_min_x
+ sub.prop(con, "min_x", text="")
+ col.prop(con, "use_max_x")
+ sub = col.column()
+ sub.active = con.use_max_x
+ sub.prop(con, "max_x", text="")
+
+ col = split.column()
+ col.prop(con, "use_min_y")
+ sub = col.column()
+ sub.active = con.use_min_y
+ sub.prop(con, "min_y", text="")
+ col.prop(con, "use_max_y")
+ sub = col.column()
+ sub.active = con.use_max_y
+ sub.prop(con, "max_y", text="")
+
+ col = split.column()
+ col.prop(con, "use_min_z")
+ sub = col.column()
+ sub.active = con.use_min_z
+ sub.prop(con, "min_z", text="")
+ col.prop(con, "use_max_z")
+ sub = col.column()
+ sub.active = con.use_max_z
+ sub.prop(con, "max_z", text="")
+
+ row = layout.row()
+ row.prop(con, "use_transform_limit")
+ row.label()
+
+ row = layout.row()
+ row.label(text="Convert:")
+ row.prop(con, "owner_space", text="")
+
+ def COPY_ROTATION(self, context, layout, con):
+ self.target_template(layout, con)
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(con, "use_x", text="X")
+ sub = col.column()
+ sub.active = con.use_x
+ sub.prop(con, "invert_x", text="Invert")
+
+ col = split.column()
+ col.prop(con, "use_y", text="Y")
+ sub = col.column()
+ sub.active = con.use_y
+ sub.prop(con, "invert_y", text="Invert")
+
+ col = split.column()
+ col.prop(con, "use_z", text="Z")
+ sub = col.column()
+ sub.active = con.use_z
+ sub.prop(con, "invert_z", text="Invert")
+
+ layout.prop(con, "use_offset")
+
+ self.space_template(layout, con)
+
+ def COPY_LOCATION(self, context, layout, con):
+ self.target_template(layout, con)
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(con, "use_x", text="X")
+ sub = col.column()
+ sub.active = con.use_x
+ sub.prop(con, "invert_x", text="Invert")
+
+ col = split.column()
+ col.prop(con, "use_y", text="Y")
+ sub = col.column()
+ sub.active = con.use_y
+ sub.prop(con, "invert_y", text="Invert")
+
+ col = split.column()
+ col.prop(con, "use_z", text="Z")
+ sub = col.column()
+ sub.active = con.use_z
+ sub.prop(con, "invert_z", text="Invert")
+
+ layout.prop(con, "use_offset")
+
+ self.space_template(layout, con)
+
+ def COPY_SCALE(self, context, layout, con):
+ self.target_template(layout, con)
+
+ row = layout.row(align=True)
+ row.prop(con, "use_x", text="X")
+ row.prop(con, "use_y", text="Y")
+ row.prop(con, "use_z", text="Z")
+
+ layout.prop(con, "use_offset")
+
+ self.space_template(layout, con)
+
+ def MAINTAIN_VOLUME(self, context, layout, con):
+
+ row = layout.row()
+ row.label(text="Free:")
+ row.prop(con, "free_axis", expand=True)
+
+ layout.prop(con, "volume")
+
+ row = layout.row()
+ row.label(text="Convert:")
+ row.prop(con, "owner_space", text="")
+
+ def COPY_TRANSFORMS(self, context, layout, con):
+ self.target_template(layout, con)
+
+ self.space_template(layout, con)
+
+ #def SCRIPT(self, context, layout, con):
+
+ def ACTION(self, context, layout, con):
+ self.target_template(layout, con)
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="From Target:")
+ col.prop(con, "transform_channel", text="")
+ col.prop(con, "target_space", text="")
+
+ col = split.column()
+ col.label(text="To Action:")
+ col.prop(con, "action", text="")
+ col.prop(con, "use_bone_object_action")
+
+ split = layout.split()
+
+ col = split.column(align=True)
+ col.label(text="Target Range:")
+ col.prop(con, "min", text="Min")
+ col.prop(con, "max", text="Max")
+
+ col = split.column(align=True)
+ col.label(text="Action Range:")
+ col.prop(con, "frame_start", text="Start")
+ col.prop(con, "frame_end", text="End")
+
+ def LOCKED_TRACK(self, context, layout, con):
+ self.target_template(layout, con)
+
+ row = layout.row()
+ row.label(text="To:")
+ row.prop(con, "track_axis", expand=True)
+
+ row = layout.row()
+ row.label(text="Lock:")
+ row.prop(con, "lock_axis", expand=True)
+
+ def LIMIT_DISTANCE(self, context, layout, con):
+ self.target_template(layout, con)
+
+ col = layout.column(align=True)
+ col.prop(con, "distance")
+ col.operator("constraint.limitdistance_reset")
+
+ row = layout.row()
+ row.label(text="Clamp Region:")
+ row.prop(con, "limit_mode", text="")
+
+ row = layout.row()
+ row.prop(con, "use_transform_limit")
+ row.label()
+
+ self.space_template(layout, con)
+
+ def STRETCH_TO(self, context, layout, con):
+ self.target_template(layout, con)
+
+ row = layout.row()
+ row.prop(con, "rest_length", text="Rest Length")
+ row.operator("constraint.stretchto_reset", text="Reset")
+
+ layout.prop(con, "bulge", text="Volume Variation")
+
+ row = layout.row()
+ row.label(text="Volume:")
+ row.prop(con, "volume", expand=True)
+
+ row.label(text="Plane:")
+ row.prop(con, "keep_axis", expand=True)
+
+ def FLOOR(self, context, layout, con):
+ self.target_template(layout, con)
+
+ row = layout.row()
+ row.prop(con, "use_sticky")
+ row.prop(con, "use_rotation")
+
+ layout.prop(con, "offset")
+
+ row = layout.row()
+ row.label(text="Min/Max:")
+ row.prop(con, "floor_location", expand=True)
+
+ self.space_template(layout, con)
+
+ def RIGID_BODY_JOINT(self, context, layout, con):
+ self.target_template(layout, con, subtargets=False)
+
+ layout.prop(con, "pivot_type")
+ layout.prop(con, "child")
+
+ row = layout.row()
+ row.prop(con, "use_linked_collision", text="Linked Collision")
+ row.prop(con, "show_pivot", text="Display Pivot")
+
+ split = layout.split()
+
+ col = split.column(align=True)
+ col.label(text="Pivot:")
+ col.prop(con, "pivot_x", text="X")
+ col.prop(con, "pivot_y", text="Y")
+ col.prop(con, "pivot_z", text="Z")
+
+ col = split.column(align=True)
+ col.label(text="Axis:")
+ col.prop(con, "axis_x", text="X")
+ col.prop(con, "axis_y", text="Y")
+ col.prop(con, "axis_z", text="Z")
+
+ if con.pivot_type == 'CONE_TWIST':
+ layout.label(text="Limits:")
+ split = layout.split()
+
+ col = split.column()
+ col.prop(con, "use_angular_limit_x", text="Angle X")
+ sub = col.column()
+ sub.active = con.use_angular_limit_x
+ sub.prop(con, "limit_angle_max_x", text="")
+
+ col = split.column()
+ col.prop(con, "use_angular_limit_y", text="Angle Y")
+ sub = col.column()
+ sub.active = con.use_angular_limit_y
+ sub.prop(con, "limit_angle_max_y", text="")
+
+ col = split.column()
+ col.prop(con, "use_angular_limit_z", text="Angle Z")
+ sub = col.column()
+ sub.active = con.use_angular_limit_z
+ sub.prop(con, "limit_angle_max_z", text="")
+
+ elif con.pivot_type == 'GENERIC_6_DOF':
+ layout.label(text="Limits:")
+ split = layout.split()
+
+ col = split.column(align=True)
+ col.prop(con, "use_limit_x", text="X")
+ sub = col.column()
+ sub.active = con.use_limit_x
+ sub.prop(con, "limit_min_x", text="Min")
+ sub.prop(con, "limit_max_x", text="Max")
+
+ col = split.column(align=True)
+ col.prop(con, "use_limit_y", text="Y")
+ sub = col.column()
+ sub.active = con.use_limit_y
+ sub.prop(con, "limit_min_y", text="Min")
+ sub.prop(con, "limit_max_y", text="Max")
+
+ col = split.column(align=True)
+ col.prop(con, "use_limit_z", text="Z")
+ sub = col.column()
+ sub.active = con.use_limit_z
+ sub.prop(con, "limit_min_z", text="Min")
+ sub.prop(con, "limit_max_z", text="Max")
+
+ split = layout.split()
+
+ col = split.column(align=True)
+ col.prop(con, "use_angular_limit_x", text="Angle X")
+ sub = col.column()
+ sub.active = con.use_angular_limit_x
+ sub.prop(con, "limit_angle_min_x", text="Min")
+ sub.prop(con, "limit_angle_max_x", text="Max")
+
+ col = split.column(align=True)
+ col.prop(con, "use_angular_limit_y", text="Angle Y")
+ sub = col.column()
+ sub.active = con.use_angular_limit_y
+ sub.prop(con, "limit_angle_min_y", text="Min")
+ sub.prop(con, "limit_angle_max_y", text="Max")
+
+ col = split.column(align=True)
+ col.prop(con, "use_angular_limit_z", text="Angle Z")
+ sub = col.column()
+ sub.active = con.use_angular_limit_z
+ sub.prop(con, "limit_angle_min_z", text="Min")
+ sub.prop(con, "limit_angle_max_z", text="Max")
+
+ elif con.pivot_type == 'HINGE':
+ layout.label(text="Limits:")
+ split = layout.split()
+
+ row = split.row(align=True)
+ col = row.column()
+ col.prop(con, "use_angular_limit_x", text="Angle X")
+
+ col = row.column()
+ col.active = con.use_angular_limit_x
+ col.prop(con, "limit_angle_min_x", text="Min")
+ col = row.column()
+ col.active = con.use_angular_limit_x
+ col.prop(con, "limit_angle_max_x", text="Max")
+
+ def CLAMP_TO(self, context, layout, con):
+ self.target_template(layout, con)
+
+ row = layout.row()
+ row.label(text="Main Axis:")
+ row.prop(con, "main_axis", expand=True)
+
+ layout.prop(con, "use_cyclic")
+
+ def TRANSFORM(self, context, layout, con):
+ self.target_template(layout, con)
+
+ layout.prop(con, "use_motion_extrapolate", text="Extrapolate")
+
+ col = layout.column()
+ col.row().label(text="Source:")
+ col.row().prop(con, "map_from", expand=True)
+
+ split = layout.split()
+
+ sub = split.column(align=True)
+ sub.label(text="X:")
+ sub.prop(con, "from_min_x", text="Min")
+ sub.prop(con, "from_max_x", text="Max")
+
+ sub = split.column(align=True)
+ sub.label(text="Y:")
+ sub.prop(con, "from_min_y", text="Min")
+ sub.prop(con, "from_max_y", text="Max")
+
+ sub = split.column(align=True)
+ sub.label(text="Z:")
+ sub.prop(con, "from_min_z", text="Min")
+ sub.prop(con, "from_max_z", text="Max")
+
+ col = layout.column()
+ row = col.row()
+ row.label(text="Source to Destination Mapping:")
+
+ # note: chr(187) is the ASCII arrow ( >> ). Blender Text Editor can't
+ # open it. Thus we are using the hard-coded value instead.
+ row = col.row()
+ row.prop(con, "map_to_x_from", expand=False, text="")
+ row.label(text=" %s X" % chr(187))
+
+ row = col.row()
+ row.prop(con, "map_to_y_from", expand=False, text="")
+ row.label(text=" %s Y" % chr(187))
+
+ row = col.row()
+ row.prop(con, "map_to_z_from", expand=False, text="")
+ row.label(text=" %s Z" % chr(187))
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Destination:")
+ col.row().prop(con, "map_to", expand=True)
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="X:")
+
+ sub = col.column(align=True)
+ sub.prop(con, "to_min_x", text="Min")
+ sub.prop(con, "to_max_x", text="Max")
+
+ col = split.column()
+ col.label(text="Y:")
+
+ sub = col.column(align=True)
+ sub.prop(con, "to_min_y", text="Min")
+ sub.prop(con, "to_max_y", text="Max")
+
+ col = split.column()
+ col.label(text="Z:")
+
+ sub = col.column(align=True)
+ sub.prop(con, "to_min_z", text="Min")
+ sub.prop(con, "to_max_z", text="Max")
+
+ self.space_template(layout, con)
+
+ def SHRINKWRAP(self, context, layout, con):
+ self.target_template(layout, con, False)
+
+ layout.prop(con, "distance")
+ layout.prop(con, "shrinkwrap_type")
+
+ if con.shrinkwrap_type == 'PROJECT':
+ row = layout.row(align=True)
+ row.prop(con, "use_x")
+ row.prop(con, "use_y")
+ row.prop(con, "use_z")
+
+ def DAMPED_TRACK(self, context, layout, con):
+ self.target_template(layout, con)
+
+ row = layout.row()
+ row.label(text="To:")
+ row.prop(con, "track_axis", expand=True)
+
+ def SPLINE_IK(self, context, layout, con):
+ self.target_template(layout, con)
+
+ col = layout.column()
+ col.label(text="Spline Fitting:")
+ col.prop(con, "chain_count")
+ col.prop(con, "use_even_divisions")
+ col.prop(con, "use_chain_offset")
+
+ col = layout.column()
+ col.label(text="Chain Scaling:")
+ col.prop(con, "use_y_stretch")
+ col.prop(con, "xz_scale_mode")
+ col.prop(con, "use_curve_radius")
+
+ def PIVOT(self, context, layout, con):
+ self.target_template(layout, con)
+
+ if con.target:
+ col = layout.column()
+ col.prop(con, "offset", text="Pivot Offset")
+ else:
+ col = layout.column()
+ col.prop(con, "use_relative_location")
+ if con.use_relative_location:
+ col.prop(con, "offset", text="Relative Pivot Point")
+ else:
+ col.prop(con, "offset", text="Absolute Pivot Point")
+
+ col = layout.column()
+ col.prop(con, "rotation_range", text="Pivot When")
+
+ @staticmethod
+ def _getConstraintClip(context, con):
+ if not con.use_active_clip:
+ return con.clip
+ else:
+ return context.scene.active_clip
+
+ def FOLLOW_TRACK(self, context, layout, con):
+ clip = self._getConstraintClip(context, con)
+
+ row = layout.row()
+ row.prop(con, "use_active_clip")
+ row.prop(con, "use_3d_position")
+
+ col = layout.column()
+
+ if not con.use_active_clip:
+ col.prop(con, "clip")
+
+ row = col.row()
+ row.prop(con, "frame_method", expand=True)
+
+ if clip:
+ tracking = clip.tracking
+
+ col.prop_search(con, "object", tracking, "objects", icon='OBJECT_DATA')
+
+ tracking_object = tracking.objects.get(con.object, tracking.objects[0])
+
+ col.prop_search(con, "track", tracking_object, "tracks", icon='ANIM_DATA')
+
+ col.prop(con, "camera")
+
+ row = col.row()
+ row.active = not con.use_3d_position
+ row.prop(con, "depth_object")
+
+ layout.operator("clip.constraint_to_fcurve")
+
+ def CAMERA_SOLVER(self, context, layout, con):
+ layout.prop(con, "use_active_clip")
+
+ if not con.use_active_clip:
+ layout.prop(con, "clip")
+
+ layout.operator("clip.constraint_to_fcurve")
+
+ def OBJECT_SOLVER(self, context, layout, con):
+ clip = self._getConstraintClip(context, con)
+
+ layout.prop(con, "use_active_clip")
+
+ if not con.use_active_clip:
+ layout.prop(con, "clip")
+
+ if clip:
+ layout.prop_search(con, "object", clip.tracking, "objects", icon='OBJECT_DATA')
+
+ layout.prop(con, "camera")
+
+ row = layout.row()
+ row.operator("constraint.objectsolver_set_inverse")
+ row.operator("constraint.objectsolver_clear_inverse")
+
+ layout.operator("clip.constraint_to_fcurve")
+
+ def SCRIPT(self, context, layout, con):
+ layout.label("Blender 2.6 doesn't support python constraints yet")
+
+
+class OBJECT_PT_constraints(ConstraintButtonsPanel, Panel):
+ bl_label = "Object Constraints"
+ bl_context = "constraint"
+ bl_options = {'HIDE_HEADER'}
+
+ @classmethod
+ def poll(cls, context):
+ return (context.object)
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+
+ if ob.type == 'ARMATURE' and ob.mode in ('EDIT', 'POSE'):
+ box = layout.box()
+ box.alert = True
+ box.label(icon='INFO', text="See Bone Constraints tab to Add Constraints to active bone")
+ else:
+ layout.operator_menu_enum("object.constraint_add", "type", text="Add Object Constraint")
+
+ for con in ob.constraints:
+ self.draw_constraint(context, con)
+
+
+class BONE_PT_constraints(ConstraintButtonsPanel, Panel):
+ bl_label = "Bone Constraints"
+ bl_context = "bone_constraint"
+ bl_options = {'HIDE_HEADER'}
+
+ @classmethod
+ def poll(cls, context):
+ return (context.pose_bone)
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator_menu_enum("pose.constraint_add", "type", text="Add Bone Constraint")
+
+ for con in context.pose_bone.constraints:
+ self.draw_constraint(context, con)
+
+if __name__ == "__main__": # only for live edit.
+ bpy.utils.register_module(__name__)