Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2011-03-21 15:35:49 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-03-21 15:35:49 +0300
commit2e6a02438e997f1024f3ba6c332314f09f01a3b4 (patch)
tree7b9427c972858a2b0950b0328bb500f11294161b /release/scripts/startup/bl_ui/properties_data_armature.py
parent28d39473fc65543cbf3adc44964d4a9703d3076a (diff)
move script directories for internal blender scripts.
ui/ --> startup/bl_ui op/ --> startup/bl_operators scripts/startup/ is now the only auto-loading script dir which gives some speedup for blender loading too. ~/.blender/2.56/scripts/startup works for auto-loading scripts too.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_data_armature.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_data_armature.py310
1 files changed, 310 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_armature.py b/release/scripts/startup/bl_ui/properties_data_armature.py
new file mode 100644
index 00000000000..7aa1dee2721
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_data_armature.py
@@ -0,0 +1,310 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+from rna_prop_ui import PropertyPanel
+
+class ArmatureButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "data"
+
+ @classmethod
+ def poll(cls, context):
+ return context.armature
+
+
+class DATA_PT_context_arm(ArmatureButtonsPanel, bpy.types.Panel):
+ bl_label = ""
+ bl_options = {'HIDE_HEADER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+ arm = context.armature
+ space = context.space_data
+
+ if ob:
+ layout.template_ID(ob, "data")
+ elif arm:
+ layout.template_ID(space, "pin_id")
+
+
+class DATA_PT_skeleton(ArmatureButtonsPanel, bpy.types.Panel):
+ bl_label = "Skeleton"
+
+ def draw(self, context):
+ layout = self.layout
+
+ arm = context.armature
+
+ layout.prop(arm, "pose_position", expand=True)
+
+ col = layout.column()
+ col.label(text="Layers:")
+ col.prop(arm, "layers", text="")
+ col.label(text="Protected Layers:")
+ col.prop(arm, "layers_protected", text="")
+
+ layout.label(text="Deform:")
+ flow = layout.column_flow()
+ flow.prop(arm, "use_deform_vertex_groups", text="Vertex Groups")
+ flow.prop(arm, "use_deform_envelopes", text="Envelopes")
+ flow.prop(arm, "use_deform_preserve_volume", text="Quaternion")
+
+
+class DATA_PT_display(ArmatureButtonsPanel, bpy.types.Panel):
+ bl_label = "Display"
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+ arm = context.armature
+
+ layout.prop(arm, "draw_type", expand=True)
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(arm, "show_names", text="Names")
+ col.prop(arm, "show_axes", text="Axes")
+ col.prop(arm, "show_bone_custom_shapes", text="Shapes")
+
+ col = split.column()
+ col.prop(arm, "show_group_colors", text="Colors")
+ if ob:
+ col.prop(ob, "show_x_ray", text="X-Ray")
+ col.prop(arm, "use_deform_delay", text="Delay Refresh")
+
+
+class DATA_PT_bone_groups(ArmatureButtonsPanel, bpy.types.Panel):
+ bl_label = "Bone Groups"
+
+ @classmethod
+ def poll(cls, context):
+ return (context.object and context.object.type == 'ARMATURE' and context.object.pose)
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+ pose = ob.pose
+
+ row = layout.row()
+ row.template_list(pose, "bone_groups", pose.bone_groups, "active_index", rows=2)
+
+ col = row.column(align=True)
+ col.active = (ob.proxy is None)
+ col.operator("pose.group_add", icon='ZOOMIN', text="")
+ col.operator("pose.group_remove", icon='ZOOMOUT', text="")
+
+ group = pose.bone_groups.active
+ if group:
+ col = layout.column()
+ col.active = (ob.proxy is None)
+ col.prop(group, "name")
+
+ split = layout.split()
+ split.active = (ob.proxy is None)
+
+ col = split.column()
+ col.prop(group, "color_set")
+ if group.color_set:
+ col = split.column()
+ sub = col.row(align=True)
+ sub.prop(group.colors, "normal", text="")
+ sub.prop(group.colors, "select", text="")
+ sub.prop(group.colors, "active", text="")
+
+ row = layout.row()
+ row.active = (ob.proxy is None)
+
+ sub = row.row(align=True)
+ sub.operator("pose.group_assign", text="Assign")
+ sub.operator("pose.group_unassign", text="Remove") # row.operator("pose.bone_group_remove_from", text="Remove")
+
+ sub = row.row(align=True)
+ sub.operator("pose.group_select", text="Select")
+ sub.operator("pose.group_deselect", text="Deselect")
+
+
+class DATA_PT_pose_library(ArmatureButtonsPanel, bpy.types.Panel):
+ bl_label = "Pose Library"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ return (context.object and context.object.type == 'ARMATURE' and context.object.pose)
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+ poselib = ob.pose_library
+
+ layout.template_ID(ob, "pose_library", new="poselib.new", unlink="poselib.unlink")
+
+ if poselib:
+ row = layout.row()
+ row.template_list(poselib, "pose_markers", poselib.pose_markers, "active_index", rows=5)
+
+ col = row.column(align=True)
+ col.active = (poselib.library is None)
+
+ # invoke should still be used for 'add', as it is needed to allow
+ # add/replace options to be used properly
+ col.operator("poselib.pose_add", icon='ZOOMIN', text="")
+
+ col.operator_context = 'EXEC_DEFAULT' # exec not invoke, so that menu doesn't need showing
+
+ pose_marker_active = poselib.pose_markers.active
+
+ if pose_marker_active is not None:
+ col.operator("poselib.pose_remove", icon='ZOOMOUT', text="").pose = pose_marker_active.name
+ col.operator("poselib.apply_pose", icon='ZOOM_SELECTED', text="").pose_index = poselib.pose_markers.active_index
+
+ layout.operator("poselib.action_sanitise")
+
+
+# TODO: this panel will soon be depreceated too
+class DATA_PT_ghost(ArmatureButtonsPanel, bpy.types.Panel):
+ bl_label = "Ghost"
+
+ def draw(self, context):
+ layout = self.layout
+
+ arm = context.armature
+
+ layout.prop(arm, "ghost_type", expand=True)
+
+ split = layout.split()
+
+ col = split.column(align=True)
+
+ if arm.ghost_type == 'RANGE':
+ col.prop(arm, "ghost_frame_start", text="Start")
+ col.prop(arm, "ghost_frame_end", text="End")
+ col.prop(arm, "ghost_size", text="Step")
+ elif arm.ghost_type == 'CURRENT_FRAME':
+ col.prop(arm, "ghost_step", text="Range")
+ col.prop(arm, "ghost_size", text="Step")
+
+ col = split.column()
+ col.label(text="Display:")
+ col.prop(arm, "show_only_ghost_selected", text="Selected Only")
+
+
+class DATA_PT_iksolver_itasc(ArmatureButtonsPanel, bpy.types.Panel):
+ bl_label = "iTaSC parameters"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ ob = context.object
+ return (ob and ob.pose)
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+ itasc = ob.pose.ik_param
+
+ layout.prop(ob.pose, "ik_solver")
+
+ if itasc:
+ layout.prop(itasc, "mode", expand=True)
+ simulation = (itasc.mode == 'SIMULATION')
+ if simulation:
+ layout.label(text="Reiteration:")
+ layout.prop(itasc, "reiteration_method", expand=True)
+
+ row = layout.row()
+ row.active = not simulation or itasc.reiteration_method != 'NEVER'
+ row.prop(itasc, "precision")
+ row.prop(itasc, "iterations")
+
+ if simulation:
+ layout.prop(itasc, "use_auto_step")
+ row = layout.row()
+ if itasc.use_auto_step:
+ row.prop(itasc, "step_min", text="Min")
+ row.prop(itasc, "step_max", text="Max")
+ else:
+ row.prop(itasc, "step_count")
+
+ layout.prop(itasc, "solver")
+ if simulation:
+ layout.prop(itasc, "feedback")
+ layout.prop(itasc, "velocity_max")
+ if itasc.solver == 'DLS':
+ row = layout.row()
+ row.prop(itasc, "damping_max", text="Damp", slider=True)
+ row.prop(itasc, "damping_epsilon", text="Eps", slider=True)
+
+from bl_ui.properties_animviz import (
+ MotionPathButtonsPanel,
+ OnionSkinButtonsPanel,
+ )
+
+class DATA_PT_motion_paths(MotionPathButtonsPanel, bpy.types.Panel):
+ #bl_label = "Bones Motion Paths"
+ bl_context = "data"
+
+ @classmethod
+ def poll(cls, context):
+ # XXX: include posemode check?
+ return (context.object) and (context.armature)
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+
+ self.draw_settings(context, ob.pose.animation_visualisation, bones=True)
+
+ layout.separator()
+
+ split = layout.split()
+ split.operator("pose.paths_calculate", text="Calculate Paths")
+ split.operator("pose.paths_clear", text="Clear Paths")
+
+
+class DATA_PT_onion_skinning(OnionSkinButtonsPanel): # , bpy.types.Panel): # inherit from panel when ready
+ #bl_label = "Bones Onion Skinning"
+ bl_context = "data"
+
+ @classmethod
+ def poll(cls, context):
+ # XXX: include posemode check?
+ return (context.object) and (context.armature)
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+
+ self.draw_settings(context, ob.pose.animation_visualisation, bones=True)
+
+
+class DATA_PT_custom_props_arm(ArmatureButtonsPanel, PropertyPanel, bpy.types.Panel):
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ _context_path = "object.data"
+ _property_type = bpy.types.Armature