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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-11-26 21:00:01 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-11-26 21:05:37 +0300
commitd5778b5bc1663b14449c90d4bc0e84d56f64c156 (patch)
treedf1d1afd90ead82fcaeb11d07d2114ead8ecb85d /release/scripts/startup/bl_ui/properties_data_bone.py
parentd92e9a4a25bbd0b354313d1bed45b758f3517072 (diff)
UI: rename "OpenGL" render engine to "Workbench".
Neither is very descriptive for its task, but at least workbench is more future proof and distinguishes it from Eevee.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_data_bone.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_data_bone.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_bone.py b/release/scripts/startup/bl_ui/properties_data_bone.py
index 4fafadc0559..781729e0594 100644
--- a/release/scripts/startup/bl_ui/properties_data_bone.py
+++ b/release/scripts/startup/bl_ui/properties_data_bone.py
@@ -401,7 +401,7 @@ class BONE_PT_deform(BoneButtonsPanel, Panel):
class BONE_PT_custom_props(BoneButtonsPanel, PropertyPanel, Panel):
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
_property_type = bpy.types.Bone, bpy.types.EditBone, bpy.types.PoseBone
@property