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authorDalai Felinto <dfelinto@gmail.com>2017-05-12 17:34:30 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-05-12 17:45:51 +0300
commit2eff390e13953285bbbd2d7384e05a0c703c3b04 (patch)
tree1f9b3a2a4e49fbe1fed405b35af0f62450277f5b /release/scripts/startup/bl_ui/properties_data_bone.py
parentdbd3bf5ed23f7182ed9435ac4b37b21b63de4cb9 (diff)
UI: Expose more UI settings to CLAY and EEVEE
Physics panels are not all back, and the material related panels (e.g., hair render panel) should go be changed since there should be no material for those.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_data_bone.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_data_bone.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_bone.py b/release/scripts/startup/bl_ui/properties_data_bone.py
index 132c355ed99..e6a2a266e08 100644
--- a/release/scripts/startup/bl_ui/properties_data_bone.py
+++ b/release/scripts/startup/bl_ui/properties_data_bone.py
@@ -438,7 +438,7 @@ class BONE_PT_deform(BoneButtonsPanel, Panel):
class BONE_PT_custom_props(BoneButtonsPanel, PropertyPanel, Panel):
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
_property_type = bpy.types.Bone, bpy.types.EditBone, bpy.types.PoseBone
@property