diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-10-16 22:15:03 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2017-10-16 22:29:04 +0300 |
commit | e4f2b2be26adbb5c34231598526a270559c6e183 (patch) | |
tree | 40601b1349372904cffe619003dcc83b7011d8be /release/scripts/startup/bl_ui/properties_data_camera.py | |
parent | e8962f90de4222d6f750d3d3478eff65490365d8 (diff) |
Workspace: Move engines to workspace and Properties Editor cleanup
Engine is not stored in WorkSpaces. That defines the "context" engine, which
is used for the entire UI.
The engine used for the poll of nodes (add node menu, new nodes when "Use Nodes")
is obtained from context.
Introduce a ViewRender struct for viewport settings that are defined for
workspaces and scene. This struct will be populated with the hand-picked
settings that can be defined per workspace as per the 2.8 design.
* use_scene_settings
* properties editor: workshop + organize context path
Use Scene Settings
==================
For viewport drawing, Workspaces have an option to use the Scene render
settings (F12) instead of the viewport settings.
This way users can quickly preview the final render settings, engine and
View Layer. This will affect all the editors in that workspace, and it will be
clearly indicated in the top-bar.
Properties Editor: Add Workspace and organize context path
==========================================================
We now have the properties of:
Scene, Scene > Layer, Scene > World, Workspace
[Scene | Workspace] > Render Layer > Object
[Scene | Workspace] > Render Layer > Object > Data
(...)
Reviewers: Campbell Barton, Julian Eisel
Differential Revision: https://developer.blender.org/D2842
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_data_camera.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_data_camera.py | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_camera.py b/release/scripts/startup/bl_ui/properties_data_camera.py index e0b92555735..f77c0ff40e8 100644 --- a/release/scripts/startup/bl_ui/properties_data_camera.py +++ b/release/scripts/startup/bl_ui/properties_data_camera.py @@ -29,7 +29,7 @@ class CameraButtonsPanel: @classmethod def poll(cls, context): - engine = context.scene.render.engine + engine = context.engine return context.camera and (engine in cls.COMPAT_ENGINES) @@ -96,7 +96,7 @@ class DATA_PT_lens(CameraButtonsPanel, Panel): col.prop(cam, "ortho_scale") elif cam.type == 'PANO': - engine = context.scene.render.engine + engine = context.engine if engine == 'CYCLES': ccam = cam.cycles col.prop(ccam, "panorama_type", text="Type") @@ -147,11 +147,11 @@ class DATA_PT_camera_stereoscopy(CameraButtonsPanel, Panel): def draw(self, context): layout = self.layout - render = context.scene.render + view_render = context.scene.view_render st = context.camera.stereo cam = context.camera - is_spherical_stereo = cam.type != 'ORTHO' and render.use_spherical_stereo + is_spherical_stereo = cam.type != 'ORTHO' and view_render.use_spherical_stereo use_spherical_stereo = is_spherical_stereo and st.use_spherical_stereo col = layout.column() @@ -234,10 +234,10 @@ class DATA_PT_camera_dof(CameraButtonsPanel, Panel): sub.active = (cam.dof_object is None) sub.prop(cam, "dof_distance", text="Distance") - if context.scene.render.engine == 'BLENDER_EEVEE': + if context.engine == 'BLENDER_EEVEE': col = split.column(align=True) col.label("Aperture:") - engine = context.scene.render.engine + engine = context.engine sub = col.column(align=True) sub.prop(dof_options, "fstop") sub.prop(dof_options, "blades") |