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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-07-11 12:43:56 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-07-17 17:46:09 +0300
commit644fadf2f0131f8ecd73da6c994ec8a8d4b0a7d1 (patch)
tree91860a43b1d538802608a2aa7316828606e7cd99 /release/scripts/startup/bl_ui/properties_data_light.py
parent7b3a18f0aa3ed9612aca602878a8ebdf2f1250f9 (diff)
Render: add "OpenGL" render engine.
This is intended for quick renders for previsualization, animation previews or sequencer previews. It provides the same settings as found in the 3D view Shading popover in solid display mode, but in the scene render properties. The "Workbench" engine was removed, and this name no longer appears in the user interface, it's purely an internal name. We might come up with a better name for this OpenGL engine still, but it's good to be consistent with the OpenGL Render operator name since this has a similar purpose.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_data_light.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_data_light.py77
1 files changed, 5 insertions, 72 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_light.py b/release/scripts/startup/bl_ui/properties_data_light.py
index a92414c0e7c..f5c985f2abe 100644
--- a/release/scripts/startup/bl_ui/properties_data_light.py
+++ b/release/scripts/startup/bl_ui/properties_data_light.py
@@ -36,7 +36,7 @@ class DataButtonsPanel:
class DATA_PT_context_light(DataButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw(self, context):
layout = self.layout
@@ -62,7 +62,7 @@ class DATA_PT_preview(DataButtonsPanel, Panel):
class DATA_PT_light(DataButtonsPanel, Panel):
bl_label = "Light"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_OPENGL'}
def draw(self, context):
layout = self.layout
@@ -71,38 +71,6 @@ class DATA_PT_light(DataButtonsPanel, Panel):
layout.row().prop(light, "type", expand=True)
- layout.use_property_split = True
-
- col = col.column()
- col.prop(light, "color")
- col.prop(light, "energy")
-
- if light.type in {'POINT', 'SPOT'}:
-
- col = col.column()
- col.label(text="Falloff")
- col.prop(light, "falloff_type")
- col.prop(light, "distance")
- col.prop(light, "shadow_soft_size")
-
- if light.falloff_type == 'LINEAR_QUADRATIC_WEIGHTED':
- sub = col.column(align=True)
- sub.prop(light, "linear_attenuation", slider=True, text="Linear")
- sub.prop(light, "quadratic_attenuation", slider=True, text="Quadratic")
-
- elif light.falloff_type == 'INVERSE_COEFFICIENTS':
- col.label(text="Inverse Coefficients")
- sub = col.column(align=True)
- sub.prop(light, "constant_coefficient", text="Constant")
- sub.prop(light, "linear_coefficient", text="Linear")
- sub.prop(light, "quadratic_coefficient", text="Quadratic")
-
- if light.type == 'AREA':
- col.prop(light, "distance")
-
- col = split.column()
- col.label()
-
class DATA_PT_EEVEE_light(DataButtonsPanel, Panel):
bl_label = "Light"
@@ -234,7 +202,7 @@ class DATA_PT_EEVEE_shadow_contact(DataButtonsPanel, Panel):
class DATA_PT_area(DataButtonsPanel, Panel):
bl_label = "Area Shape"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
@@ -260,43 +228,8 @@ class DATA_PT_area(DataButtonsPanel, Panel):
class DATA_PT_spot(DataButtonsPanel, Panel):
bl_label = "Spot Shape"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- light = context.light
- engine = context.engine
- return (light and light.type == 'SPOT') and (engine in cls.COMPAT_ENGINES)
-
- def draw(self, context):
- layout = self.layout
-
- light = context.light
-
- split = layout.split()
-
- col = split.column()
- sub = col.column()
- sub.prop(light, "spot_size", text="Size")
- sub.prop(light, "spot_blend", text="Blend", slider=True)
- col.prop(light, "use_square")
- col.prop(light, "show_cone")
-
- col = split.column()
-
- col.active = (light.shadow_method != 'BUFFER_SHADOW' or light.shadow_buffer_type != 'DEEP')
- col.prop(light, "use_halo")
- sub = col.column(align=True)
- sub.active = light.use_halo
- sub.prop(light, "halo_intensity", text="Intensity")
- if light.shadow_method == 'BUFFER_SHADOW':
- sub.prop(light, "halo_step", text="Step")
-
-
-class DATA_PT_spot(DataButtonsPanel, Panel):
- bl_label = "Spot Shape"
bl_parent_id = "DATA_PT_EEVEE_light"
- COMPAT_ENGINES = {'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
@@ -337,7 +270,7 @@ class DATA_PT_falloff_curve(DataButtonsPanel, Panel):
class DATA_PT_custom_props_light(DataButtonsPanel, PropertyPanel, Panel):
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
_context_path = "object.data"
_property_type = bpy.types.Light