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authorThomas Dinges <blender@dingto.org>2013-10-14 02:26:53 +0400
committerThomas Dinges <blender@dingto.org>2013-10-14 02:26:53 +0400
commit56e326caf1eb912246957b5a4e4b0d3e177b4225 (patch)
tree3b85f779b13dd34a5db707d040948b8bb036e43e /release/scripts/startup/bl_ui/properties_data_mesh.py
parentee63ef7af17cb793d9c6947e6f47de7c36df58af (diff)
Properties Editor / Mesh Data:
* Give the uiLists a default size of 1, when we don't have any element in it. This saves some space. Vertex Groups and Shape Keys list will jump to 5 as before when we have an element, due to the additional buttons, for the others, just grow with additional elements.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_data_mesh.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_data_mesh.py16
1 files changed, 8 insertions, 8 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_mesh.py b/release/scripts/startup/bl_ui/properties_data_mesh.py
index a703222ecd0..b04d91b0fc9 100644
--- a/release/scripts/startup/bl_ui/properties_data_mesh.py
+++ b/release/scripts/startup/bl_ui/properties_data_mesh.py
@@ -191,7 +191,7 @@ class DATA_PT_vertex_groups(MeshButtonsPanel, Panel):
ob = context.object
group = ob.vertex_groups.active
- rows = 2
+ rows = 1
if group:
rows = 5
@@ -250,7 +250,7 @@ class DATA_PT_shape_keys(MeshButtonsPanel, Panel):
row = layout.row()
- rows = 2
+ rows = 1
if kb:
rows = 5
row.template_list("MESH_UL_shape_keys", "", key, "key_blocks", ob, "active_shape_key_index", rows=rows)
@@ -329,17 +329,17 @@ class DATA_PT_uv_texture(MeshButtonsPanel, Panel):
layout = self.layout
me = context.mesh
+ lay = me.uv_textures.active
row = layout.row()
col = row.column()
- col.template_list("MESH_UL_uvmaps_vcols", "uvmaps", me, "uv_textures", me.uv_textures, "active_index", rows=2)
+ col.template_list("MESH_UL_uvmaps_vcols", "uvmaps", me, "uv_textures", me.uv_textures, "active_index", rows=1)
col = row.column(align=True)
col.operator("mesh.uv_texture_add", icon='ZOOMIN', text="")
col.operator("mesh.uv_texture_remove", icon='ZOOMOUT', text="")
-
- lay = me.uv_textures.active
+
if lay:
layout.prop(lay, "name")
@@ -352,17 +352,17 @@ class DATA_PT_vertex_colors(MeshButtonsPanel, Panel):
layout = self.layout
me = context.mesh
+ lay = me.vertex_colors.active
row = layout.row()
col = row.column()
- col.template_list("MESH_UL_uvmaps_vcols", "vcols", me, "vertex_colors", me.vertex_colors, "active_index", rows=2)
+ col.template_list("MESH_UL_uvmaps_vcols", "vcols", me, "vertex_colors", me.vertex_colors, "active_index", rows=1)
col = row.column(align=True)
col.operator("mesh.vertex_color_add", icon='ZOOMIN', text="")
col.operator("mesh.vertex_color_remove", icon='ZOOMOUT', text="")
-
- lay = me.vertex_colors.active
+
if lay:
layout.prop(lay, "name")