diff options
author | William Reynish <billreynish> | 2018-10-28 19:51:40 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-10-29 21:04:07 +0300 |
commit | b18ac77df3c2eb002bd4c5ed2e6b606535cb67cc (patch) | |
tree | 2b8bbffc571a72172e7cdf27a432750c53ebc371 /release/scripts/startup/bl_ui/properties_data_mesh.py | |
parent | b5667c2ca7f7cc33903b7f664dfbd3bccd8cdd22 (diff) |
UI: icon set updates Andrzej Ambroz, and various fixes.
* Text editor word wrap, line numbers & syntax toggles now use consistent icons
that don’t change when you enable or disable them.
* Replaced icon toggle buttons in the snapping popover with normal checkboxes
and descriptive text labels. This makes it clearer which item is the main
radio button, is more consistent with other popovers, and allows us to use
more descriptive text.
* Added correct icons for grease pencil add menu.
* Added bespoke icons for grease pencil modifiers.
* Added icon for particle instance modifier.
* Added icon for fake user on & off states.
* Added correct icons for enabling/disabling modifiers in the dopesheet &
f-curve editor.
* Made it so the restrict viewport & restrict render toggles for modifier
update correctly when enabled or disabled, by flipping the order in the
icon sheet. This also required changing the outliner to match.
* Removed the few old remaining icons in the old style and made sure to replace
the last places where they were used.
* Updated many icons to be clearer & more consistent.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_data_mesh.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_data_mesh.py | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_mesh.py b/release/scripts/startup/bl_ui/properties_data_mesh.py index 687f23341fe..eb92f0f8723 100644 --- a/release/scripts/startup/bl_ui/properties_data_mesh.py +++ b/release/scripts/startup/bl_ui/properties_data_mesh.py @@ -30,9 +30,9 @@ class MESH_MT_vertex_group_specials(Menu): layout.operator("object.vertex_group_sort", icon='SORTALPHA', text="Sort by Name").sort_type = 'NAME' layout.operator("object.vertex_group_sort", icon='ARMATURE_DATA', text="Sort by Bone Hierarchy").sort_type = 'BONE_HIERARCHY' - layout.operator("object.vertex_group_copy", icon='COPY_ID') - layout.operator("object.vertex_group_copy_to_linked", icon='LINK_AREA') - layout.operator("object.vertex_group_copy_to_selected", icon='LINK_AREA') + layout.operator("object.vertex_group_copy", icon='ADD') + layout.operator("object.vertex_group_copy_to_linked", icon='LINKED') + layout.operator("object.vertex_group_copy_to_selected", icon='RESTRICT_SELECT_ON') layout.operator("object.vertex_group_mirror", icon='ARROW_LEFTRIGHT').use_topology = False layout.operator("object.vertex_group_mirror", text="Mirror Vertex Group (Topology)", icon='ARROW_LEFTRIGHT').use_topology = True layout.operator("object.vertex_group_remove_from", icon='X', text="Remove from All Groups").use_all_groups = True @@ -51,12 +51,12 @@ class MESH_MT_shape_key_specials(Menu): def draw(self, context): layout = self.layout - layout.operator("object.shape_key_transfer", icon='COPY_ID') # icon is not ideal - layout.operator("object.join_shapes", icon='COPY_ID') # icon is not ideal + layout.operator("object.shape_key_transfer") + layout.operator("object.join_shapes") layout.operator("object.shape_key_mirror", icon='ARROW_LEFTRIGHT').use_topology = False layout.operator("object.shape_key_mirror", text="Mirror Shape Key (Topology)", icon='ARROW_LEFTRIGHT').use_topology = True layout.operator("object.shape_key_add", icon='ADD', text="New Shape From Mix").from_mix = True - layout.operator("object.shape_key_remove", icon='X', text="Delete All Shapes").all = True + layout.operator("object.shape_key_remove", icon='REMOVE', text="Delete All Shapes").all = True layout.operator("object.shape_key_move", icon='TRIA_UP_BAR', text="Move To Top").type = 'TOP' layout.operator("object.shape_key_move", icon='TRIA_DOWN_BAR', text="Move To Bottom").type = 'BOTTOM' |