diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-05-23 18:24:40 +0400 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-05-23 18:24:40 +0400 |
commit | 28002edb6bf295d7d58c71cc402fd86d260faf2f (patch) | |
tree | 70d869810130779f978eb0dcdd164a30d0c73914 /release/scripts/startup/bl_ui/properties_data_mesh.py | |
parent | 9b45f607c927028960406bb558a9fe7d9f67c0ba (diff) |
Finish changes in up/down arrows for menus
Restored single triangle for special menus, which still isn't perfect but
probably makes more sense.
Added drawflag bit flags to button, which is currently used to declare, that
button need to have up/down arrows. This is needed because it's tricky to
distinguish if button should have such arrows. For example, ID search buttons
is a simple block button which doesn't directly mean it'll have pop-up menu
and not all buttons which cases pop-up menu to display need to have such
arrows.
So currently only ID selector button is forcing up/down arrows to be displayed,
all the rest buttons now behaves in the same way as it used to be before.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_data_mesh.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_data_mesh.py | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_mesh.py b/release/scripts/startup/bl_ui/properties_data_mesh.py index e23db7c59a1..7ca464ce055 100644 --- a/release/scripts/startup/bl_ui/properties_data_mesh.py +++ b/release/scripts/startup/bl_ui/properties_data_mesh.py @@ -149,7 +149,7 @@ class DATA_PT_vertex_groups(MeshButtonsPanel, Panel): col = row.column(align=True) col.operator("object.vertex_group_add", icon='ZOOMIN', text="") col.operator("object.vertex_group_remove", icon='ZOOMOUT', text="") - col.menu("MESH_MT_vertex_group_specials", icon='BLANK1', text="") + col.menu("MESH_MT_vertex_group_specials", icon='DOWNARROW_HLT', text="") if group: col.operator("object.vertex_group_move", icon='TRIA_UP', text="").direction = 'UP' col.operator("object.vertex_group_move", icon='TRIA_DOWN', text="").direction = 'DOWN' @@ -208,7 +208,7 @@ class DATA_PT_shape_keys(MeshButtonsPanel, Panel): sub = col.column(align=True) sub.operator("object.shape_key_add", icon='ZOOMIN', text="").from_mix = False sub.operator("object.shape_key_remove", icon='ZOOMOUT', text="") - sub.menu("MESH_MT_shape_key_specials", icon='BLANK1', text="") + sub.menu("MESH_MT_shape_key_specials", icon='DOWNARROW_HLT', text="") if kb: col.separator() |