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authorAntonioya <blendergit@gmail.com>2018-07-31 11:22:19 +0300
committerAntonioya <blendergit@gmail.com>2018-07-31 11:50:43 +0300
commit66da2f537ae80ce2b31d1eaf34ad8c03d858938d (patch)
tree4776b9d2e43e4280d01d6f0b7088e6d4f417db0f /release/scripts/startup/bl_ui/properties_data_modifier.py
parent27496cc46bbfd76e98ad3b1ccb8fea534763ffb5 (diff)
New Grease Pencil object for 2D animation
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_data_modifier.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_data_modifier.py445
1 files changed, 444 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py
index 03ebea69d2b..2328925bbad 100644
--- a/release/scripts/startup/bl_ui/properties_data_modifier.py
+++ b/release/scripts/startup/bl_ui/properties_data_modifier.py
@@ -28,10 +28,14 @@ class ModifierButtonsPanel:
bl_context = "modifier"
bl_options = {'HIDE_HEADER'}
-
class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
bl_label = "Modifiers"
+ @classmethod
+ def poll(cls, context):
+ ob = context.object
+ return ob and ob.type != 'GPENCIL'
+
def draw(self, context):
layout = self.layout
@@ -1563,8 +1567,447 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
layout.operator("object.correctivesmooth_bind", text="Unbind" if is_bind else "Bind")
+class DATA_PT_gpencil_modifiers(ModifierButtonsPanel, Panel):
+ bl_label = "Modifiers"
+
+ @classmethod
+ def poll(cls, context):
+ ob = context.object
+ return ob and ob.type == 'GPENCIL'
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+
+ layout.operator_menu_enum("object.gpencil_modifier_add", "type")
+
+ for md in ob.grease_pencil_modifiers:
+ box = layout.template_greasepencil_modifier(md)
+ if box:
+ # match enum type to our functions, avoids a lookup table.
+ getattr(self, md.type)(box, ob, md)
+
+ # the mt.type enum is (ab)used for a lookup on function names
+ # ...to avoid lengthy if statements
+ # so each type must have a function here.
+
+ def GP_NOISE(self, layout, ob, md):
+ gpd = ob.data
+ split = layout.split()
+
+ col = split.column()
+ row = col.row(align=True)
+ row.prop(md, "factor")
+ row.prop(md, "random", text="", icon="TIME", toggle=True)
+ row = col.row()
+ row.enabled = md.random
+ row.prop(md, "step")
+ col.prop(md, "full_stroke")
+ col.prop(md, "move_extreme")
+
+ col = split.column()
+ col.label("Layer:")
+ row = col.row(align=True)
+ row.prop_search(md, "layer", gpd, "layers", text="", icon='GREASEPENCIL')
+ row.prop(md, "invert_layers", text="", icon="ARROW_LEFTRIGHT")
+
+ col.label("Vertex Group:")
+ row = col.row(align=True)
+ row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
+ row.prop(md, "invert_vertex", text="", icon="ARROW_LEFTRIGHT")
+
+ row = col.row(align=True)
+ row.prop(md, "pass_index", text="Pass")
+ row.prop(md, "invert_pass", text="", icon="ARROW_LEFTRIGHT")
+
+ row = layout.row(align=True)
+ row.label("Affect:")
+ row = layout.row(align=True)
+ row.prop(md, "affect_position", text="Position", icon='MESH_DATA', toggle=True)
+ row.prop(md, "affect_strength", text="Strength", icon='COLOR', toggle=True)
+ row.prop(md, "affect_thickness", text="Thickness", icon='LINE_DATA', toggle=True)
+ row.prop(md, "affect_uv", text="UV", icon='MOD_UVPROJECT', toggle=True)
+
+ def GP_SMOOTH(self, layout, ob, md):
+ gpd = ob.data
+ row = layout.row(align=False)
+ row.prop(md, "factor")
+ row.prop(md, "step")
+
+ split = layout.split()
+ col = split.column()
+ col.label("Layer:")
+ row = col.row(align=True)
+ row.prop_search(md, "layer", gpd, "layers", text="", icon='GREASEPENCIL')
+ row.prop(md, "invert_layers", text="", icon="ARROW_LEFTRIGHT")
+
+ col = split.column()
+ col.label("Vertex Group:")
+ row = col.row(align=True)
+ row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
+ row.prop(md, "invert_vertex", text="", icon="ARROW_LEFTRIGHT")
+
+ row = col.row(align=True)
+ row.prop(md, "pass_index", text="Pass")
+ row.prop(md, "invert_pass", text="", icon="ARROW_LEFTRIGHT")
+
+ row = layout.row(align=True)
+ row.label("Affect:")
+ row = layout.row(align=True)
+ row.prop(md, "affect_position", text="Position", icon='MESH_DATA', toggle=True)
+ row.prop(md, "affect_strength", text="Strength", icon='COLOR', toggle=True)
+ row.prop(md, "affect_thickness", text="Thickness", icon='LINE_DATA', toggle=True)
+ row.prop(md, "affect_uv", text="UV", icon='MOD_UVPROJECT', toggle=True)
+
+ def GP_SUBDIV(self, layout, ob, md):
+ gpd = ob.data
+ split = layout.split()
+
+ col = split.column()
+ row = col.row(align=True)
+ row.prop(md, "level")
+ row.prop(md, "simple", text="", icon="PARTICLE_POINT")
+ row = col.row(align=True)
+ row.prop(md, "pass_index", text="Pass")
+ row.prop(md, "invert_pass", text="", icon="ARROW_LEFTRIGHT")
+
+ col = split.column()
+ col.label("Layer:")
+ row = col.row(align=True)
+ row.prop_search(md, "layer", gpd, "layers", text="", icon='GREASEPENCIL')
+ row.prop(md, "invert_layers", text="", icon="ARROW_LEFTRIGHT")
+
+ def GP_SIMPLIFY(self, layout, ob, md):
+ gpd = ob.data
+
+ row = layout.row()
+ row.prop(md, "mode")
+
+ split = layout.split()
+
+ col = split.column()
+ col.label("Settings:")
+ row = col.row(align=True)
+ row.enabled = md.mode == 'FIXED'
+ row.prop(md, "step")
+
+ row = col.row(align=True)
+ row.enabled = not md.mode == 'FIXED'
+ row.prop(md, "factor")
+
+ col = split.column()
+ col.label("Layer:")
+ row = col.row(align=True)
+ row.prop_search(md, "layer", gpd, "layers", text="", icon='GREASEPENCIL')
+
+ row = col.row(align=True)
+ row.prop(md, "pass_index", text="Pass")
+ row.prop(md, "invert_pass", text="", icon="ARROW_LEFTRIGHT")
+
+ def GP_THICK(self, layout, ob, md):
+ gpd = ob.data
+ split = layout.split()
+
+ col = split.column()
+ row = col.row(align=True)
+ row.prop(md, "thickness")
+ row = col.row(align=True)
+ row.prop(md, "pass_index", text="Pass")
+ row.prop(md, "invert_pass", text="", icon="ARROW_LEFTRIGHT")
+
+ col.prop(md, "normalize_thickness")
+
+ col = split.column()
+ col.label("Layer:")
+ row = col.row(align=True)
+ row.prop_search(md, "layer", gpd, "layers", text="", icon='GREASEPENCIL')
+ row.prop(md, "invert_layers", text="", icon="ARROW_LEFTRIGHT")
+
+ col.label("Vertex Group:")
+ row = col.row(align=True)
+ row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
+ row.prop(md, "invert_vertex", text="", icon="ARROW_LEFTRIGHT")
+
+ if not md.normalize_thickness:
+ split = layout.split()
+ col = split.column()
+ col.prop(md, "use_custom_curve")
+
+ if md.use_custom_curve:
+ col.template_curve_mapping(md, "curve")
+
+ def GP_TINT(self, layout, ob, md):
+ gpd = ob.data
+ split = layout.split()
+
+ col = split.column()
+ col.prop(md, "color")
+ col.prop(md, "factor")
+
+ col = split.column()
+ col.label("Layer:")
+ row = col.row(align=True)
+ row.prop_search(md, "layer", gpd, "layers", text="", icon='GREASEPENCIL')
+ row.prop(md, "invert_layers", text="", icon="ARROW_LEFTRIGHT")
+ row = col.row(align=True)
+ row.prop(md, "pass_index", text="Pass")
+ row.prop(md, "invert_pass", text="", icon="ARROW_LEFTRIGHT")
+
+ row = layout.row()
+ row.prop(md, "create_colors")
+
+ def GP_COLOR(self, layout, ob, md):
+ gpd = ob.data
+ split = layout.split()
+
+ col = split.column()
+ col.label("Color:")
+ col.prop(md, "hue", text="H")
+ col.prop(md, "saturation", text="S")
+ col.prop(md, "value", text="V")
+
+ col = split.column()
+ col.label("Layer:")
+ row = col.row(align=True)
+ row.prop_search(md, "layer", gpd, "layers", text="", icon='GREASEPENCIL')
+ row.prop(md, "invert_layers", text="", icon="ARROW_LEFTRIGHT")
+ row = col.row(align=True)
+ row.prop(md, "pass_index", text="Pass")
+ row.prop(md, "invert_pass", text="", icon="ARROW_LEFTRIGHT")
+
+ row = layout.row()
+ row.prop(md, "create_colors")
+
+ def GP_OPACITY(self, layout, ob, md):
+ gpd = ob.data
+ split = layout.split()
+
+ col = split.column()
+ col.label("Opacity:")
+ col.prop(md, "factor")
+
+ col = split.column()
+ col.label("Layer:")
+ row = col.row(align=True)
+ row.prop_search(md, "layer", gpd, "layers", text="", icon='GREASEPENCIL')
+ row.prop(md, "invert_layers", text="", icon="ARROW_LEFTRIGHT")
+
+ col.label("Vertex Group:")
+ row = col.row(align=True)
+ row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
+ row.prop(md, "invert_vertex", text="", icon="ARROW_LEFTRIGHT")
+
+ row = col.row(align=True)
+ row.prop(md, "pass_index", text="Pass")
+ row.prop(md, "invert_pass", text="", icon="ARROW_LEFTRIGHT")
+
+ def GP_INSTANCE(self, layout, ob, md):
+ gpd = ob.data
+
+ col = layout.column()
+ col.prop(md, "count")
+ col.prop(md, "use_make_objects")
+
+ split = layout.split()
+ col = split.column()
+ col.label("Offset:")
+ col.prop(md, "offset", text="")
+
+ col = split.column()
+ col.label("Shift:")
+ col.prop(md, "shift", text="")
+ row = col.row(align=True)
+ row.prop(md, "lock_axis", expand=True)
+
+ split = layout.split()
+ col = split.column()
+ col.label("Rotation:")
+ col.prop(md, "rotation", text="")
+ col.separator()
+ row = col.row(align=True)
+ row.prop(md, "random_rot", text="", icon="TIME", toggle=True)
+ row.prop(md, "rot_factor", text="")
+
+ col = split.column()
+ col.label("Scale:")
+ col.prop(md, "scale", text="")
+ col.separator()
+ row = col.row(align=True)
+ row.prop(md, "random_scale", text="", icon="TIME", toggle=True)
+ row.prop(md, "scale_factor", text="")
+
+ split = layout.split()
+ col = split.column()
+ col.label("Layer:")
+ row = col.row(align=True)
+ row.prop_search(md, "layer", gpd, "layers", text="", icon='GREASEPENCIL')
+ row.prop(md, "invert_layers", text="", icon="ARROW_LEFTRIGHT")
+ row = col.row(align=True)
+ row.prop(md, "pass_index", text="Pass")
+ row.prop(md, "invert_pass", text="", icon="ARROW_LEFTRIGHT")
+
+ def GP_BUILD(self, layout, ob, md):
+ gpd = ob.data
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(md, "mode")
+ if md.mode == 'CONCURRENT':
+ col.prop(md, "concurrent_time_alignment")
+ else:
+ col.separator() # For spacing
+ col.separator()
+ col.separator()
+
+ col.prop(md, "transition")
+ sub = col.column(align=True)
+ sub.prop(md, "start_delay")
+ sub.prop(md, "length")
+
+ col = split.column(align=True)
+ col.prop(md, "use_restrict_frame_range")
+ sub = col.column(align=True)
+ sub.active = md.use_restrict_frame_range
+ sub.prop(md, "frame_start", text="Start")
+ sub.prop(md, "frame_end", text="End")
+ col.separator()
+
+ col.label("Layer:")
+ row = col.row(align=True)
+ row.prop_search(md, "layer", gpd, "layers", text="", icon='GREASEPENCIL')
+ row.prop(md, "invert_layers", text="", icon="ARROW_LEFTRIGHT")
+
+ def GP_LATTICE(self, layout, ob, md):
+ gpd = ob.data
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Object:")
+ col.prop(md, "object", text="")
+
+ col = split.column()
+ col.label("Layer:")
+ row = col.row(align=True)
+ row.prop_search(md, "layer", gpd, "layers", text="", icon='GREASEPENCIL')
+ row.prop(md, "invert_layers", text="", icon="ARROW_LEFTRIGHT")
+
+ col.label("Vertex Group:")
+ row = col.row(align=True)
+ row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
+ row.prop(md, "invert_vertex", text="", icon="ARROW_LEFTRIGHT")
+
+ row = col.row(align=True)
+ row.prop(md, "pass_index", text="Pass")
+ row.prop(md, "invert_pass", text="", icon="ARROW_LEFTRIGHT")
+
+ layout.separator()
+ layout.prop(md, "strength", slider=True)
+
+ def GP_MIRROR(self, layout, ob, md):
+ gpd = ob.data
+
+ row = layout.row(align=True)
+ row.prop(md, "x_axis")
+ row.prop(md, "y_axis")
+ row.prop(md, "z_axis")
+
+ # GPXX: Not implemented yet
+ # layout.separator()
+ # layout.prop(md, "clip")
+
+ layout.label("Layer:")
+ row = layout.row(align=True)
+ row.prop_search(md, "layer", gpd, "layers", text="", icon='GREASEPENCIL')
+ row.prop(md, "invert_layers", text="", icon="ARROW_LEFTRIGHT")
+
+ row = layout.row(align=True)
+ row.prop(md, "pass_index", text="Pass")
+ row.prop(md, "invert_pass", text="", icon="ARROW_LEFTRIGHT")
+
+ layout.label(text="Object:")
+ layout.prop(md, "object", text="")
+
+
+ def GP_HOOK(self, layout, ob, md):
+ gpd = ob.data
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Object:")
+ col.prop(md, "object", text="")
+ if md.object and md.object.type == 'ARMATURE':
+ col.label(text="Bone:")
+ col.prop_search(md, "subtarget", md.object.data, "bones", text="")
+
+ col = split.column()
+ col.label("Layer:")
+ row = col.row(align=True)
+ row.prop_search(md, "layer", gpd, "layers", text="", icon='GREASEPENCIL')
+ row.prop(md, "invert_layers", text="", icon="ARROW_LEFTRIGHT")
+
+ col.label("Vertex Group:")
+ row = col.row(align=True)
+ row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
+ row.prop(md, "invert_vertex", text="", icon="ARROW_LEFTRIGHT")
+
+ row = col.row(align=True)
+ row.prop(md, "pass_index", text="Pass")
+ row.prop(md, "invert_pass", text="", icon="ARROW_LEFTRIGHT")
+
+ use_falloff = (md.falloff_type != 'NONE')
+ split = layout.split()
+
+ layout.separator()
+
+ row = layout.row(align=True)
+ if use_falloff:
+ row.prop(md, "falloff_radius")
+ row.prop(md, "strength", slider=True)
+ layout.prop(md, "falloff_type")
+
+ col = layout.column()
+ if use_falloff:
+ if md.falloff_type == 'CURVE':
+ col.template_curve_mapping(md, "falloff_curve")
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(md, "use_falloff_uniform")
+
+
+ def GP_OFFSET(self, layout, ob, md):
+ gpd = ob.data
+ split = layout.split()
+
+ col = split.column()
+ col.prop(md, "location")
+ col.prop(md, "scale")
+
+ col = split.column()
+ col.prop(md, "rotation")
+
+
+ col.label("Layer:")
+ row = col.row(align=True)
+ row.prop_search(md, "layer", gpd, "layers", text="", icon='GREASEPENCIL')
+ row.prop(md, "invert_layers", text="", icon="ARROW_LEFTRIGHT")
+
+ col.label("Vertex Group:")
+ row = col.row(align=True)
+ row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
+ row.prop(md, "invert_vertex", text="", icon="ARROW_LEFTRIGHT")
+
+ row = col.row(align=True)
+ row.prop(md, "pass_index", text="Pass")
+ row.prop(md, "invert_pass", text="", icon="ARROW_LEFTRIGHT")
+
+
classes = (
DATA_PT_modifiers,
+ DATA_PT_gpencil_modifiers,
)
if __name__ == "__main__": # only for live edit.