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authorDalai Felinto <dfelinto@gmail.com>2017-05-12 17:34:30 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-05-12 17:45:51 +0300
commit2eff390e13953285bbbd2d7384e05a0c703c3b04 (patch)
tree1f9b3a2a4e49fbe1fed405b35af0f62450277f5b /release/scripts/startup/bl_ui/properties_data_speaker.py
parentdbd3bf5ed23f7182ed9435ac4b37b21b63de4cb9 (diff)
UI: Expose more UI settings to CLAY and EEVEE
Physics panels are not all back, and the material related panels (e.g., hair render panel) should go be changed since there should be no material for those.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_data_speaker.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_data_speaker.py10
1 files changed, 5 insertions, 5 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_speaker.py b/release/scripts/startup/bl_ui/properties_data_speaker.py
index eecb2690302..5ed9ce0478c 100644
--- a/release/scripts/startup/bl_ui/properties_data_speaker.py
+++ b/release/scripts/startup/bl_ui/properties_data_speaker.py
@@ -36,7 +36,7 @@ class DataButtonsPanel:
class DATA_PT_context_speaker(DataButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
def draw(self, context):
layout = self.layout
@@ -55,7 +55,7 @@ class DATA_PT_context_speaker(DataButtonsPanel, Panel):
class DATA_PT_speaker(DataButtonsPanel, Panel):
bl_label = "Sound"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
def draw(self, context):
layout = self.layout
@@ -74,7 +74,7 @@ class DATA_PT_speaker(DataButtonsPanel, Panel):
class DATA_PT_distance(DataButtonsPanel, Panel):
bl_label = "Distance"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
def draw(self, context):
layout = self.layout
@@ -97,7 +97,7 @@ class DATA_PT_distance(DataButtonsPanel, Panel):
class DATA_PT_cone(DataButtonsPanel, Panel):
bl_label = "Cone"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
def draw(self, context):
layout = self.layout
@@ -117,7 +117,7 @@ class DATA_PT_cone(DataButtonsPanel, Panel):
class DATA_PT_custom_props_speaker(DataButtonsPanel, PropertyPanel, Panel):
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
_context_path = "object.data"
_property_type = bpy.types.Speaker