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authorJoerg Mueller <nexyon@gmail.com>2011-08-01 15:44:20 +0400
committerJoerg Mueller <nexyon@gmail.com>2011-08-01 15:44:20 +0400
commit3e85ec432ef050563d75488eca3049b77497153d (patch)
tree147c765f8b099b0d525c5e55ccc6a70995632509 /release/scripts/startup/bl_ui/properties_data_speaker.py
parentf3c867c3dbde6919653e7cc712099e48b7508715 (diff)
3D Audio GSoC:
Adds new speaker object type. Notes: * Needs some nice icons * Quickily review by Joshua Leung (5 mins) * Properties UI updated (with help of Thomans Dinges) * Speakers have their own theme color * No real audio functionality yet. * Minor bug regarding lamps/lattices fixed in interface_templates.c I personality tested: * Creation, Deletion, Duplication * Saving, Loading * Library linking (incl. make local) * Tracking * Dope Sheet, Outliner * Animation * Drawing (incl. Theme)
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_data_speaker.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_data_speaker.py129
1 files changed, 129 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_speaker.py b/release/scripts/startup/bl_ui/properties_data_speaker.py
new file mode 100644
index 00000000000..45f2fa5d1f7
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_data_speaker.py
@@ -0,0 +1,129 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+from rna_prop_ui import PropertyPanel
+
+
+class DataButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "data"
+
+ @classmethod
+ def poll(cls, context):
+ engine = context.scene.render.engine
+ return context.speaker and (engine in cls.COMPAT_ENGINES)
+
+
+class DATA_PT_context_speaker(DataButtonsPanel, bpy.types.Panel):
+ bl_label = ""
+ bl_options = {'HIDE_HEADER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+ speaker = context.speaker
+ space = context.space_data
+
+ split = layout.split(percentage=0.65)
+
+ if ob:
+ split.template_ID(ob, "data")
+ elif speaker:
+ split.template_ID(space, "pin_id")
+
+
+class DATA_PT_speaker(DataButtonsPanel, bpy.types.Panel):
+ bl_label = "Sound"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ speaker = context.speaker
+
+ split = layout.split(percentage=0.75)
+
+ split.template_ID(speaker, "sound", open="sound.open")
+ split.prop(speaker, "muted")
+
+ split = layout.split()
+
+ row = split.row()
+
+ row.prop(speaker, "volume")
+ row.prop(speaker, "pitch")
+
+
+class DATA_PT_distance(DataButtonsPanel, bpy.types.Panel):
+ bl_label = "Distance"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ speaker = context.speaker
+
+ split = layout.split()
+ col = split.column()
+
+ col.label("Volume:")
+ col.prop(speaker, "volume_min", text="Minimum")
+ col.prop(speaker, "volume_max", text="Maximum")
+ col.prop(speaker, "attenuation")
+
+ col = split.column()
+
+ col.label("Distance:")
+ col.prop(speaker, "distance_max", text="Maximum")
+ col.prop(speaker, "distance_reference", text="Reference")
+
+
+class DATA_PT_cone(DataButtonsPanel, bpy.types.Panel):
+ bl_label = "Cone"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ speaker = context.speaker
+
+ split = layout.split()
+ col = split.column()
+
+ col.label("Angle:")
+ col.prop(speaker, "cone_angle_outer", text="Outer")
+ col.prop(speaker, "cone_angle_inner", text="Inner")
+
+ col = split.column()
+
+ col.label("Volume:")
+ col.prop(speaker, "cone_volume_outer", text="Outer")
+
+
+class DATA_PT_custom_props_speaker(DataButtonsPanel, PropertyPanel, bpy.types.Panel):
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ _context_path = "object.data"
+ _property_type = bpy.types.Speaker
+
+if __name__ == "__main__": # only for live edit.
+ bpy.utils.register_module(__name__)