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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-17 14:35:05 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-18 17:35:38 +0300
commitf9cf2e2f6cc779764f46dae7ceadc4bb2e9ddcb5 (patch)
tree0f409fce181813cab818bfb83a33779e38774684 /release/scripts/startup/bl_ui/properties_freestyle.py
parent15850a8740ed95afdc5779e224bf40f7540a7d62 (diff)
Workspaces: remove workspace engine, use 3D viewport draw mode instead.
ViewRender was removed, which means we can't get the render engine for files saved in 2.8. We assume that any files saved in 2.8 were intended to use Eevee and set the engine to that. A fix included with this is that .blend thumbails now draw with Clay mode, and never Eevee or Cycles. These were drawn with solid mode in 2.7, and should be very fast and not e.g. load heavy image textures. Differential Revision: https://developer.blender.org/D3156
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_freestyle.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_freestyle.py9
1 files changed, 4 insertions, 5 deletions
diff --git a/release/scripts/startup/bl_ui/properties_freestyle.py b/release/scripts/startup/bl_ui/properties_freestyle.py
index d9f28040b16..b1992127932 100644
--- a/release/scripts/startup/bl_ui/properties_freestyle.py
+++ b/release/scripts/startup/bl_ui/properties_freestyle.py
@@ -33,7 +33,7 @@ class RenderFreestyleButtonsPanel:
def poll(cls, context):
scene = context.scene
with_freestyle = bpy.app.build_options.freestyle
- return scene and with_freestyle and(scene.view_render.engine in cls.COMPAT_ENGINES)
+ return scene and with_freestyle and(context.engine in cls.COMPAT_ENGINES)
class RENDER_PT_freestyle(RenderFreestyleButtonsPanel, Panel):
@@ -75,7 +75,7 @@ class ViewLayerFreestyleButtonsPanel:
with_freestyle = bpy.app.build_options.freestyle
return (scene and with_freestyle and rd.use_freestyle and
- scene.view_layers.active and(scene.view_render.engine in cls.COMPAT_ENGINES))
+ scene.view_layers.active and(context.engine in cls.COMPAT_ENGINES))
class ViewLayerFreestyleEditorButtonsPanel(ViewLayerFreestyleButtonsPanel):
@@ -185,7 +185,6 @@ class VIEWLAYER_PT_freestyle_lineset(ViewLayerFreestyleEditorButtonsPanel, Panel
scene = context.scene
rd = scene.render
- view_render = scene.view_render
view_layer = scene.view_layers.active
freestyle = view_layer.freestyle_settings
@@ -782,7 +781,7 @@ class VIEWLAYER_PT_freestyle_linestyle(ViewLayerFreestyleEditorButtonsPanel, Pan
layout.separator()
row = layout.row()
- if view_render.use_shading_nodes:
+ if scene.render.use_shading_nodes:
row.prop(linestyle, "use_nodes")
else:
row.prop(linestyle, "use_texture")
@@ -813,7 +812,7 @@ class MaterialFreestyleButtonsPanel:
material = context.material
with_freestyle = bpy.app.build_options.freestyle
return with_freestyle and material and scene and scene.render.use_freestyle and \
- (scene.view_render.engine in cls.COMPAT_ENGINES)
+ (context.engine in cls.COMPAT_ENGINES)
class MATERIAL_PT_freestyle_line(MaterialFreestyleButtonsPanel, Panel):