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authorJorge Bernal <jbernalmartinez@gmail.com>2015-03-22 20:13:53 +0300
committerJorge Bernal <jbernalmartinez@gmail.com>2015-03-22 20:19:49 +0300
commite7d051043dc82c2991eb491e0630d9b1065934c3 (patch)
tree83e6c88e2ebdfca3ffb50814d66c525c5d5bb231 /release/scripts/startup/bl_ui/properties_game.py
parent0b4a71b07245d5370a02fae4dbde9195c9c58881 (diff)
BGE: New hysteresis offset to improve LOD level transitions
This change introduces a new hysteresis parameter that it will be added or subtracted to/from the LOD distance to avoid popping when a LOD object moves close to the LOD transition continuously. Then, we have the following: - a new LOD Hysteresis setting per scene (default 10%) which is located in Scene context --> Level of Detail panel. This scene parameter also will active/deactive the scene hysteresis. - and a new LOD Hysteresis setting per object (default 10%) which is located in Object context --> Levels of Detail panel. The LOD hysteresis setting per object (if active) will overwrite the hysteresis setting per scene value. For the new blends: the hysteresis setting per scene would be active by default and the per object would be inactive by default. For the old blends: both hysteresis settings (per scene and per object) would be inactive by default. A quick way to take advantage of this feature for old blends would be to activate the hysteresis parameter in the scene context -> Level of Detail panel Reviewers: campbellbarton, kupoman, moguri Reviewed By: kupoman, moguri Subscribers: nonamejuju, lordodin Differential Revision: https://developer.blender.org/D957
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_game.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_game.py30
1 files changed, 29 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py
index 32a8e734ab6..8ef9a083104 100644
--- a/release/scripts/startup/bl_ui/properties_game.py
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -523,7 +523,27 @@ class SCENE_PT_game_navmesh(SceneButtonsPanel, Panel):
row.prop(rd, "sample_max_error")
-class WorldButtonsPanel:
+class SCENE_PT_game_hysteresis(SceneButtonsPanel, Panel):
+ bl_label = "Level of Detail"
+ COMPAT_ENGINES = {'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ scene = context.scene
+ return (scene and scene.render.engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+ gs = context.scene.game_settings
+
+ row = layout.row()
+ row.prop(gs, "use_scene_hysteresis", text="Hysteresis")
+ row = layout.row()
+ row.active = gs.use_scene_hysteresis
+ row.prop(gs, "scene_hysteresis_percentage", text="")
+
+
+class WorldButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "world"
@@ -765,6 +785,7 @@ class OBJECT_PT_levels_of_detail(ObjectButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
ob = context.object
+ gs = context.scene.game_settings
col = layout.column()
@@ -782,6 +803,13 @@ class OBJECT_PT_levels_of_detail(ObjectButtonsPanel, Panel):
row.prop(level, "use_mesh", text="")
row.prop(level, "use_material", text="")
+ row = box.row()
+ row.active = gs.use_scene_hysteresis
+ row.prop(level, "use_object_hysteresis", text="Hysteresis Override")
+ row = box.row()
+ row.active = gs.use_scene_hysteresis and level.use_object_hysteresis
+ row.prop(level, "object_hysteresis_percentage", text="")
+
row = col.row(align=True)
row.operator("object.lod_add", text="Add", icon='ZOOMIN')
row.menu("OBJECT_MT_lod_tools", text="", icon='TRIA_DOWN')