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author | Campbell Barton <ideasman42@gmail.com> | 2012-03-02 20:05:54 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-02 20:05:54 +0400 |
commit | 7bbf4b78313df9f6d2c760b527eb36a5d0418b82 (patch) | |
tree | ace55a086362cf5b35174d55442322a793dd32c1 /release/scripts/startup/bl_ui/properties_game.py | |
parent | c8636ca3dd8bde1cc548ef21fb7a1fd304799164 (diff) |
style cleanup
- spelling - turns out we had tessellation spelt wrong all over.
- use \directive for doxy (not @directive)
- remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_game.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_game.py | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py index ee5702e324e..16e14a7ead4 100644 --- a/release/scripts/startup/bl_ui/properties_game.py +++ b/release/scripts/startup/bl_ui/properties_game.py @@ -329,7 +329,7 @@ class RENDER_PT_game_stereo(RenderButtonsPanel, Panel): col.prop(gs, "dome_angle", slider=True) col = split.column() - col.prop(gs, "dome_tesselation", text="Tesselation") + col.prop(gs, "dome_tessellation", text="Tessellation") col.prop(gs, "dome_tilt") elif dome_type == 'PANORAM_SPH': @@ -337,7 +337,7 @@ class RENDER_PT_game_stereo(RenderButtonsPanel, Panel): col.prop(gs, "dome_buffer_resolution", text="Resolution", slider=True) col = split.column() - col.prop(gs, "dome_tesselation", text="Tesselation") + col.prop(gs, "dome_tessellation", text="Tessellation") else: # cube map col = split.column() |