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authorSergey Sharybin <sergey.vfx@gmail.com>2011-09-15 17:20:18 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2011-09-15 17:20:18 +0400
commit0eda51f2eabe24016efdc8f07825f1ba667cac33 (patch)
tree03d6f876da6b1256b8890b89db09b63952fa544f /release/scripts/startup/bl_ui/properties_game.py
parent30293dc2ca8052ad0c7113c77365feca590f4d05 (diff)
Fixing issues with i18n stuff:
- Make gettext stuff draw-time. so switching between languages can happens without restart now. - Added option to translate visible interface (menus, buttons, labels) and tooltips. Now it's possible to have english UI and localized tooltips. - Clean-up sources, do not use gettext stuff for things which can be collected with RNA. - Fix issues with windows 64bit and ru_RU locale on my desktop (it was codepage issue). - Added operator "Get Messages" which generates new text block with with all strings collected from RNA. - Changed script for updating blender.pot so now it appends messages collected from rna to automatically gathered messages. To update .pot you have to re-generate messages.txt using "Get Messages" operator and then run update_pot script. - Clean up old translation stuff which wasn't used and most probably wouldn't be used. - Return back "International Fonts" option, so if it's disabled, no gettext lookups happens on draw. - Merged read_homefile function back. No need in splitting it. TODO: - Custom fonts and font size. Current font isn't nice at least for russian locale, it's difficult to read it. - Put references to messages.txt so gettext can merge translation when name/description of some property changes.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_game.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_game.py22
1 files changed, 11 insertions, 11 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py
index 52cdfc4ad00..95ae54c4597 100644
--- a/release/scripts/startup/bl_ui/properties_game.py
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -28,7 +28,7 @@ class PhysicsButtonsPanel():
class PHYSICS_PT_game_physics(PhysicsButtonsPanel, Panel):
- bl_label = _("Physics")
+ bl_label = "Physics"
COMPAT_ENGINES = {'BLENDER_GAME'}
@classmethod
@@ -169,7 +169,7 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, Panel):
class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, Panel):
- bl_label = _("Collision Bounds")
+ bl_label = "Collision Bounds"
COMPAT_ENGINES = {'BLENDER_GAME'}
@classmethod
@@ -235,7 +235,7 @@ class RenderButtonsPanel():
class RENDER_PT_game(RenderButtonsPanel, Panel):
- bl_label = _("Game")
+ bl_label = "Game"
COMPAT_ENGINES = {'BLENDER_GAME'}
def draw(self, context):
@@ -247,7 +247,7 @@ class RENDER_PT_game(RenderButtonsPanel, Panel):
class RENDER_PT_game_player(RenderButtonsPanel, Panel):
- bl_label = _("Standalone Player")
+ bl_label = "Standalone Player"
COMPAT_ENGINES = {'BLENDER_GAME'}
def draw(self, context):
@@ -280,7 +280,7 @@ class RENDER_PT_game_player(RenderButtonsPanel, Panel):
class RENDER_PT_game_stereo(RenderButtonsPanel, Panel):
- bl_label = _("Stereo")
+ bl_label = "Stereo"
COMPAT_ENGINES = {'BLENDER_GAME'}
def draw(self, context):
@@ -334,7 +334,7 @@ class RENDER_PT_game_stereo(RenderButtonsPanel, Panel):
class RENDER_PT_game_shading(RenderButtonsPanel, Panel):
- bl_label = _("Shading")
+ bl_label = "Shading"
COMPAT_ENGINES = {'BLENDER_GAME'}
def draw(self, context):
@@ -360,7 +360,7 @@ class RENDER_PT_game_shading(RenderButtonsPanel, Panel):
class RENDER_PT_game_performance(RenderButtonsPanel, Panel):
- bl_label = _("Performance")
+ bl_label = "Performance"
COMPAT_ENGINES = {'BLENDER_GAME'}
def draw(self, context):
@@ -376,7 +376,7 @@ class RENDER_PT_game_performance(RenderButtonsPanel, Panel):
class RENDER_PT_game_display(RenderButtonsPanel, Panel):
- bl_label = _("Display")
+ bl_label = "Display"
COMPAT_ENGINES = {'BLENDER_GAME'}
def draw(self, context):
@@ -486,7 +486,7 @@ class WORLD_PT_game_context_world(WorldButtonsPanel, Panel):
class WORLD_PT_game_world(WorldButtonsPanel, Panel):
- bl_label = _("World")
+ bl_label = "World"
COMPAT_ENGINES = {'BLENDER_GAME'}
@classmethod
@@ -505,7 +505,7 @@ class WORLD_PT_game_world(WorldButtonsPanel, Panel):
class WORLD_PT_game_mist(WorldButtonsPanel, Panel):
- bl_label = _("Mist")
+ bl_label = "Mist"
COMPAT_ENGINES = {'BLENDER_GAME'}
@classmethod
@@ -531,7 +531,7 @@ class WORLD_PT_game_mist(WorldButtonsPanel, Panel):
class WORLD_PT_game_physics(WorldButtonsPanel, Panel):
- bl_label = _("Physics")
+ bl_label = "Physics"
COMPAT_ENGINES = {'BLENDER_GAME'}
@classmethod