diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-11-08 05:32:34 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-11-08 05:32:34 +0400 |
commit | f086201518b85f6dd2ae60ae37dc14f1d1406c01 (patch) | |
tree | d2b4a030367688f28324dd9a8ddfa7c5591d9582 /release/scripts/startup/bl_ui/properties_game.py | |
parent | 95948d0e0e1e3308b8449486f676ca1663afe124 (diff) |
cmake & pep8 tidy up, also some style edits.
remove unneeded collection length function.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_game.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_game.py | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py index 0d104571e4b..ba9bb4a624d 100644 --- a/release/scripts/startup/bl_ui/properties_game.py +++ b/release/scripts/startup/bl_ui/properties_game.py @@ -315,11 +315,9 @@ class RENDER_PT_game_stereo(RenderButtonsPanel, Panel): split = layout.split() - if dome_type == 'FISHEYE' or \ - dome_type == 'TRUNCATED_REAR' or \ - dome_type == 'TRUNCATED_FRONT': - + if dome_type in {'FISHEYE', 'TRUNCATED_REAR', 'TRUNCATED_FRONT'}: col = split.column() + col.prop(gs, "dome_buffer_resolution", text="Resolution", slider=True) col.prop(gs, "dome_angle", slider=True) @@ -336,6 +334,7 @@ class RENDER_PT_game_stereo(RenderButtonsPanel, Panel): else: # cube map col = split.column() + col.prop(gs, "dome_buffer_resolution", text="Resolution", slider=True) col = split.column() |