diff options
author | Joerg Mueller <nexyon@gmail.com> | 2011-08-16 18:11:58 +0400 |
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committer | Joerg Mueller <nexyon@gmail.com> | 2011-08-16 18:11:58 +0400 |
commit | 23807d1fb43de44ca7c4db5dc7bd92178f4b6a14 (patch) | |
tree | 6d2e17c8405789363e69df000cf14207110428b2 /release/scripts/startup/bl_ui/properties_game.py | |
parent | 02d2472baacd8ac091a29392a2bc9ac8693fb5e7 (diff) | |
parent | dddfb5e1738830c325e796a474d0ea14d64654f3 (diff) |
Merging trunk up to r39447.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_game.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_game.py | 25 |
1 files changed, 13 insertions, 12 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py index dc397635452..e3c576e7093 100644 --- a/release/scripts/startup/bl_ui/properties_game.py +++ b/release/scripts/startup/bl_ui/properties_game.py @@ -18,6 +18,7 @@ # <pep8 compliant> import bpy +from bpy.types import Panel class PhysicsButtonsPanel(): @@ -26,7 +27,7 @@ class PhysicsButtonsPanel(): bl_context = "physics" -class PHYSICS_PT_game_physics(PhysicsButtonsPanel, bpy.types.Panel): +class PHYSICS_PT_game_physics(PhysicsButtonsPanel, Panel): bl_label = "Physics" COMPAT_ENGINES = {'BLENDER_GAME'} @@ -167,7 +168,7 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, bpy.types.Panel): layout.prop(ob, "hide_render", text="Invisible") -class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, bpy.types.Panel): +class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, Panel): bl_label = "Collision Bounds" COMPAT_ENGINES = {'BLENDER_GAME'} @@ -206,7 +207,7 @@ class RenderButtonsPanel(): return (rd.engine in cls.COMPAT_ENGINES) -class RENDER_PT_game(RenderButtonsPanel, bpy.types.Panel): +class RENDER_PT_game(RenderButtonsPanel, Panel): bl_label = "Game" COMPAT_ENGINES = {'BLENDER_GAME'} @@ -218,7 +219,7 @@ class RENDER_PT_game(RenderButtonsPanel, bpy.types.Panel): row.label() -class RENDER_PT_game_player(RenderButtonsPanel, bpy.types.Panel): +class RENDER_PT_game_player(RenderButtonsPanel, Panel): bl_label = "Standalone Player" COMPAT_ENGINES = {'BLENDER_GAME'} @@ -251,7 +252,7 @@ class RENDER_PT_game_player(RenderButtonsPanel, bpy.types.Panel): col.prop(gs, "frame_color", text="") -class RENDER_PT_game_stereo(RenderButtonsPanel, bpy.types.Panel): +class RENDER_PT_game_stereo(RenderButtonsPanel, Panel): bl_label = "Stereo" COMPAT_ENGINES = {'BLENDER_GAME'} @@ -305,7 +306,7 @@ class RENDER_PT_game_stereo(RenderButtonsPanel, bpy.types.Panel): layout.prop(gs, "dome_text") -class RENDER_PT_game_shading(RenderButtonsPanel, bpy.types.Panel): +class RENDER_PT_game_shading(RenderButtonsPanel, Panel): bl_label = "Shading" COMPAT_ENGINES = {'BLENDER_GAME'} @@ -331,7 +332,7 @@ class RENDER_PT_game_shading(RenderButtonsPanel, bpy.types.Panel): col.prop(gs, "use_glsl_extra_textures", text="Extra Textures") -class RENDER_PT_game_performance(RenderButtonsPanel, bpy.types.Panel): +class RENDER_PT_game_performance(RenderButtonsPanel, Panel): bl_label = "Performance" COMPAT_ENGINES = {'BLENDER_GAME'} @@ -345,7 +346,7 @@ class RENDER_PT_game_performance(RenderButtonsPanel, bpy.types.Panel): row.prop(gs, "restrict_animation_updates") -class RENDER_PT_game_display(RenderButtonsPanel, bpy.types.Panel): +class RENDER_PT_game_display(RenderButtonsPanel, Panel): bl_label = "Display" COMPAT_ENGINES = {'BLENDER_GAME'} @@ -367,7 +368,7 @@ class WorldButtonsPanel(): bl_context = "world" -class WORLD_PT_game_context_world(WorldButtonsPanel, bpy.types.Panel): +class WORLD_PT_game_context_world(WorldButtonsPanel, Panel): bl_label = "" bl_options = {'HIDE_HEADER'} COMPAT_ENGINES = {'BLENDER_GAME'} @@ -391,7 +392,7 @@ class WORLD_PT_game_context_world(WorldButtonsPanel, bpy.types.Panel): split.template_ID(space, "pin_id") -class WORLD_PT_game_world(WorldButtonsPanel, bpy.types.Panel): +class WORLD_PT_game_world(WorldButtonsPanel, Panel): bl_label = "World" COMPAT_ENGINES = {'BLENDER_GAME'} @@ -410,7 +411,7 @@ class WORLD_PT_game_world(WorldButtonsPanel, bpy.types.Panel): row.column().prop(world, "ambient_color") -class WORLD_PT_game_mist(WorldButtonsPanel, bpy.types.Panel): +class WORLD_PT_game_mist(WorldButtonsPanel, Panel): bl_label = "Mist" COMPAT_ENGINES = {'BLENDER_GAME'} @@ -436,7 +437,7 @@ class WORLD_PT_game_mist(WorldButtonsPanel, bpy.types.Panel): row.prop(world.mist_settings, "depth") -class WORLD_PT_game_physics(WorldButtonsPanel, bpy.types.Panel): +class WORLD_PT_game_physics(WorldButtonsPanel, Panel): bl_label = "Physics" COMPAT_ENGINES = {'BLENDER_GAME'} |