diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-07-29 16:07:06 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-07-29 16:07:06 +0400 |
commit | 2553cdf195a1d1bbf19bde23b8bbe58de802d1f3 (patch) | |
tree | f5f7e25465de4f99c406dbba25864b150c84b67d /release/scripts/startup/bl_ui/properties_game.py | |
parent | ab38e1d3795f58b5b3e9ca0377c9348ed710471a (diff) |
style cleanup
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_game.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_game.py | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py index 54817c27714..5ff49a7d369 100644 --- a/release/scripts/startup/bl_ui/properties_game.py +++ b/release/scripts/startup/bl_ui/properties_game.py @@ -347,7 +347,7 @@ class RENDER_PT_game_stereo(RenderButtonsPanel, Panel): elif dome_type == 'PANORAM_SPH': col = split.column() col.prop(gs, "dome_buffer_resolution", text="Resolution", slider=True) - + col = split.column() col.prop(gs, "dome_tessellation", text="Tessellation") @@ -394,7 +394,7 @@ class RENDER_PT_game_system(RenderButtonsPanel, Panel): layout = self.layout gs = context.scene.game_settings - + row = layout.row() row.prop(gs, "use_frame_rate") row.prop(gs, "restrict_animation_updates") @@ -413,7 +413,7 @@ class RENDER_PT_game_display(RenderButtonsPanel, Panel): def draw(self, context): layout = self.layout - + gs = context.scene.game_settings layout.prop(context.scene.render, "fps", text="Animation Frame Rate", slider=False) @@ -581,13 +581,13 @@ class WORLD_PT_game_mist(WorldButtonsPanel, Panel): world = context.world layout.active = world.mist_settings.use_mist - + layout.prop(world.mist_settings, "falloff") row = layout.row(align=True) row.prop(world.mist_settings, "start") row.prop(world.mist_settings, "depth") - + layout.prop(world.mist_settings, "intensity", text="Minimum Intensity") |