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authorCampbell Barton <ideasman42@gmail.com>2012-07-29 16:07:06 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-07-29 16:07:06 +0400
commit2553cdf195a1d1bbf19bde23b8bbe58de802d1f3 (patch)
treef5f7e25465de4f99c406dbba25864b150c84b67d /release/scripts/startup/bl_ui/properties_game.py
parentab38e1d3795f58b5b3e9ca0377c9348ed710471a (diff)
style cleanup
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_game.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_game.py10
1 files changed, 5 insertions, 5 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py
index 54817c27714..5ff49a7d369 100644
--- a/release/scripts/startup/bl_ui/properties_game.py
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -347,7 +347,7 @@ class RENDER_PT_game_stereo(RenderButtonsPanel, Panel):
elif dome_type == 'PANORAM_SPH':
col = split.column()
col.prop(gs, "dome_buffer_resolution", text="Resolution", slider=True)
-
+
col = split.column()
col.prop(gs, "dome_tessellation", text="Tessellation")
@@ -394,7 +394,7 @@ class RENDER_PT_game_system(RenderButtonsPanel, Panel):
layout = self.layout
gs = context.scene.game_settings
-
+
row = layout.row()
row.prop(gs, "use_frame_rate")
row.prop(gs, "restrict_animation_updates")
@@ -413,7 +413,7 @@ class RENDER_PT_game_display(RenderButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
-
+
gs = context.scene.game_settings
layout.prop(context.scene.render, "fps", text="Animation Frame Rate", slider=False)
@@ -581,13 +581,13 @@ class WORLD_PT_game_mist(WorldButtonsPanel, Panel):
world = context.world
layout.active = world.mist_settings.use_mist
-
+
layout.prop(world.mist_settings, "falloff")
row = layout.row(align=True)
row.prop(world.mist_settings, "start")
row.prop(world.mist_settings, "depth")
-
+
layout.prop(world.mist_settings, "intensity", text="Minimum Intensity")