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authorMitchell Stokes <mogurijin@gmail.com>2012-08-08 05:29:20 +0400
committerMitchell Stokes <mogurijin@gmail.com>2012-08-08 05:29:20 +0400
commit47c7266522ac4c9e35a8aa227a6289fa7e50a7ad (patch)
treefd0855db9c41f55399b033fa591f47e3b4306a28 /release/scripts/startup/bl_ui/properties_game.py
parent843b45cafa618cd6230a16ca13f24860b3301b39 (diff)
Accidentally did a commit when I wanted to revert... (ignore my last revision)
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_game.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_game.py12
1 files changed, 2 insertions, 10 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py
index f055ac61b72..5ff49a7d369 100644
--- a/release/scripts/startup/bl_ui/properties_game.py
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -189,16 +189,8 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, Panel):
layout.operator("mesh.navmesh_reset")
layout.operator("mesh.navmesh_clear")
-
- if physics_type not in {'NO_COLLISION', 'OCCLUDE'}:
- layout.separator()
- split = layout.split()
-
- col = split.column()
- col.prop(game, "collision_group")
- col = split.column()
- col.prop(game, "collision_mask")
-
+
+
class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, Panel):
bl_label = "Collision Bounds"
COMPAT_ENGINES = {'BLENDER_GAME'}