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authorDalai Felinto <dfelinto@gmail.com>2013-05-17 01:37:24 +0400
committerDalai Felinto <dfelinto@gmail.com>2013-05-17 01:37:24 +0400
commit49003dd90c45cd6f595112908ca66e28e26f5888 (patch)
tree5316f5a66b43c8a8b8f95cc050be1a24d86c6c25 /release/scripts/startup/bl_ui/properties_game.py
parent8e487bebd31c4add4796b93d308baea5c758f611 (diff)
partial revert of commit 54126 - (BGE UI: removing " use_occlusion_culling" from the ui)
bug reported by Eloy Felix over email Apparently there are some files that will perform better with "use_occlusion_culling" off. For now the UI option can return. Technically this could make into 2.67a, but the string is not localized (it'll be in English). Not sure what is more important here: - consistent UI OR to expose in the UI an option some people need
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_game.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_game.py12
1 files changed, 8 insertions, 4 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py
index fcafc7c816a..48cfb6f816a 100644
--- a/release/scripts/startup/bl_ui/properties_game.py
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -619,11 +619,9 @@ class WORLD_PT_game_physics(WorldButtonsPanel, Panel):
gs = context.scene.game_settings
- layout.prop(gs, "physics_engine")
+ layout.prop(gs, "physics_engine", text="Engine")
if gs.physics_engine != 'NONE':
- col = layout.column()
- col.prop(gs, "physics_gravity", text="Gravity")
- col.prop(gs, "occlusion_culling_resolution", text="Culling Resolution")
+ layout.prop(gs, "physics_gravity", text="Gravity")
split = layout.split()
@@ -645,6 +643,12 @@ class WORLD_PT_game_physics(WorldButtonsPanel, Panel):
sub.prop(gs, "deactivation_angular_threshold", text="Angular Threshold")
sub = col.row()
sub.prop(gs, "deactivation_time", text="Time")
+
+ col = layout.column()
+ col.prop(gs, "use_occlusion_culling", text="Occlusion Culling")
+ sub = col.column()
+ sub.active = gs.use_occlusion_culling
+ sub.prop(gs, "occlusion_culling_resolution", text="Resolution")
else:
split = layout.split()