Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorPorteries Tristan <republicthunderbolt9@gmail.com>2015-05-03 20:12:45 +0300
committerPorteries Tristan <republicthunderbolt9@gmail.com>2015-05-03 20:16:27 +0300
commit62b13c6d070ac5be86c6ff64cb2b32066f64a0db (patch)
treec6182c38f30b94d4387ba49a824fe25cb6478a53 /release/scripts/startup/bl_ui/properties_game.py
parentdbee63457273f09d9977f0bb0235b4c7b53c8eb0 (diff)
BGE: Fix: Activate collision mask/group in UI.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_game.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_game.py8
1 files changed, 5 insertions, 3 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py
index 616c5fdb854..33b19eb0752 100644
--- a/release/scripts/startup/bl_ui/properties_game.py
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -213,11 +213,13 @@ class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, Panel):
layout = self.layout
game = context.active_object.game
- layout.active = game.use_collision_bounds
+ split = layout.split()
+ split.active = game.use_collision_bounds
- layout.prop(game, "collision_bounds_type", text="Bounds")
+ col = split.column()
+ col.prop(game, "collision_bounds_type", text="Bounds")
- row = layout.row()
+ row = col.row()
row.prop(game, "collision_margin", text="Margin", slider=True)
sub = row.row()