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author | Campbell Barton <ideasman42@gmail.com> | 2015-05-17 10:17:31 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-05-17 10:26:01 +0300 |
commit | 847ec075eb52664a9943b35dda6eb80acfc4f1cf (patch) | |
tree | eac558379fe7907804d13438f9712014f9d0090e /release/scripts/startup/bl_ui/properties_game.py | |
parent | 02cbc3c1e0be505724eb79f15d75adf6089063fe (diff) |
Cleanup: pep8
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_game.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_game.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py index 6fb172bf1e3..ceeb45ac485 100644 --- a/release/scripts/startup/bl_ui/properties_game.py +++ b/release/scripts/startup/bl_ui/properties_game.py @@ -223,7 +223,7 @@ class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, Panel): row.prop(game, "collision_margin", text="Margin", slider=True) sub = row.row() - sub.active = game.physics_type not in {'SOFT_BODY', 'CHARACTER'} + sub.active = game.physics_type not in {'SOFT_BODY', 'CHARACTER'} sub.prop(game, "use_collision_compound", text="Compound") layout.separator() |