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authorCampbell Barton <ideasman42@gmail.com>2015-05-17 10:17:31 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-05-17 10:26:01 +0300
commit847ec075eb52664a9943b35dda6eb80acfc4f1cf (patch)
treeeac558379fe7907804d13438f9712014f9d0090e /release/scripts/startup/bl_ui/properties_game.py
parent02cbc3c1e0be505724eb79f15d75adf6089063fe (diff)
Cleanup: pep8
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_game.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_game.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py
index 6fb172bf1e3..ceeb45ac485 100644
--- a/release/scripts/startup/bl_ui/properties_game.py
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -223,7 +223,7 @@ class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, Panel):
row.prop(game, "collision_margin", text="Margin", slider=True)
sub = row.row()
- sub.active = game.physics_type not in {'SOFT_BODY', 'CHARACTER'}
+ sub.active = game.physics_type not in {'SOFT_BODY', 'CHARACTER'}
sub.prop(game, "use_collision_compound", text="Compound")
layout.separator()