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author | Joerg Mueller <nexyon@gmail.com> | 2011-07-28 17:58:59 +0400 |
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committer | Joerg Mueller <nexyon@gmail.com> | 2011-07-28 17:58:59 +0400 |
commit | bd6ca0570e089afc1d29b4f18b8bb6cc086545ea (patch) | |
tree | 30b512203aa9c5e73eb88fcb5e7a2afaf94770b9 /release/scripts/startup/bl_ui/properties_game.py | |
parent | 90b64737f12f749b93e6a609b1b3680938ef6b85 (diff) |
3D Audio GSoC:
Implemented basic audio animation.
* AnimatableProperty: Propper cache writing and spline interpolation for reading (the solution for stair steps in audio animation)
* Animatable properties so far are: volume, pitch, panning
* Users note: Changing the pitch of a sound results in wrong seeking, due to the resulting playback length difference.
* Users note: Panning only works for mono sources, values are in the range [-2..2], this basically controls the angle of the sound, 0 is front, -1 left, 1 right and 2 and -2 are back. Typical stereo panning only supports [-1..1].
* Disabled animation of audio related ffmpeg output parameters.
* Scene Audio Panel: 3D Listener settings also for Renderer, new Volume property (animatable!), Update/Bake buttons for animation problems, moved sampling rate and channel count here
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_game.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_game.py | 15 |
1 files changed, 0 insertions, 15 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py index 0c07451b3b2..58b2cacfbcc 100644 --- a/release/scripts/startup/bl_ui/properties_game.py +++ b/release/scripts/startup/bl_ui/properties_game.py @@ -360,21 +360,6 @@ class RENDER_PT_game_display(RenderButtonsPanel, bpy.types.Panel): flow.prop(gs, "show_mouse", text="Mouse Cursor") -class RENDER_PT_game_sound(RenderButtonsPanel, bpy.types.Panel): - bl_label = "Sound" - COMPAT_ENGINES = {'BLENDER_GAME'} - - def draw(self, context): - layout = self.layout - - scene = context.scene - - layout.prop(scene, "audio_distance_model") - - layout.prop(scene, "audio_doppler_speed", text="Speed") - layout.prop(scene, "audio_doppler_factor") - - class WorldButtonsPanel(): bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' |