Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJoerg Mueller <nexyon@gmail.com>2011-07-28 17:58:59 +0400
committerJoerg Mueller <nexyon@gmail.com>2011-07-28 17:58:59 +0400
commitbd6ca0570e089afc1d29b4f18b8bb6cc086545ea (patch)
tree30b512203aa9c5e73eb88fcb5e7a2afaf94770b9 /release/scripts/startup/bl_ui/properties_game.py
parent90b64737f12f749b93e6a609b1b3680938ef6b85 (diff)
3D Audio GSoC:
Implemented basic audio animation. * AnimatableProperty: Propper cache writing and spline interpolation for reading (the solution for stair steps in audio animation) * Animatable properties so far are: volume, pitch, panning * Users note: Changing the pitch of a sound results in wrong seeking, due to the resulting playback length difference. * Users note: Panning only works for mono sources, values are in the range [-2..2], this basically controls the angle of the sound, 0 is front, -1 left, 1 right and 2 and -2 are back. Typical stereo panning only supports [-1..1]. * Disabled animation of audio related ffmpeg output parameters. * Scene Audio Panel: 3D Listener settings also for Renderer, new Volume property (animatable!), Update/Bake buttons for animation problems, moved sampling rate and channel count here
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_game.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_game.py15
1 files changed, 0 insertions, 15 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py
index 0c07451b3b2..58b2cacfbcc 100644
--- a/release/scripts/startup/bl_ui/properties_game.py
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -360,21 +360,6 @@ class RENDER_PT_game_display(RenderButtonsPanel, bpy.types.Panel):
flow.prop(gs, "show_mouse", text="Mouse Cursor")
-class RENDER_PT_game_sound(RenderButtonsPanel, bpy.types.Panel):
- bl_label = "Sound"
- COMPAT_ENGINES = {'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- scene = context.scene
-
- layout.prop(scene, "audio_distance_model")
-
- layout.prop(scene, "audio_doppler_speed", text="Speed")
- layout.prop(scene, "audio_doppler_factor")
-
-
class WorldButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'