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authorJorge Bernal <jbernalmartinez@gmail.com>2015-01-29 10:22:42 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-01-29 10:26:28 +0300
commitc44d7b0340e6b21444b3218d58857a88b6b32fdd (patch)
treeee38c2c0dc7a9d4b8d937bae24ecc94119237aa7 /release/scripts/startup/bl_ui/properties_game.py
parent3cf7a8008ee8bd90ee00b9e6d9949cf54aa0ef1f (diff)
BGE: Remove duplicated audio panel from Render context
This commit removes the audio panel from Render context as it exists a similar panel in Scene context. Also, it gives to the Distance Model a similar UI layout as it was in the removed render->audio panel
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_game.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_game.py16
1 files changed, 0 insertions, 16 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py
index 4d9dbe67226..4cb6929f290 100644
--- a/release/scripts/startup/bl_ui/properties_game.py
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -519,22 +519,6 @@ class SCENE_PT_game_navmesh(SceneButtonsPanel, Panel):
row.prop(rd, "sample_max_error")
-class RENDER_PT_game_sound(RenderButtonsPanel, Panel):
- bl_label = "Sound"
- COMPAT_ENGINES = {'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- scene = context.scene
-
- layout.prop(scene, "audio_distance_model")
-
- col = layout.column(align=True)
- col.prop(scene, "audio_doppler_speed", text="Speed")
- col.prop(scene, "audio_doppler_factor")
-
-
class WorldButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'