diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2016-07-12 01:01:38 +0300 |
---|---|---|
committer | Bastien Montagne <montagne29@wanadoo.fr> | 2016-07-12 01:07:44 +0300 |
commit | cfbd605567f48229a923df382baf6db98fbafc61 (patch) | |
tree | d4218c49672047d6c3b37517034660b3b5dcd966 /release/scripts/startup/bl_ui/properties_game.py | |
parent | 71a57a37b2eebbed53b5335019287b4df9c30519 (diff) | |
parent | 7212ebd09f9720883581221be923ae5e97ff5d76 (diff) |
Merge branch 'master' into blender2.8
Conflicts:
intern/cycles/blender/addon/ui.py
source/blender/blenkernel/BKE_particle.h
source/blender/blenkernel/intern/dynamicpaint.c
source/blender/blenkernel/intern/library.c
source/blender/blenkernel/intern/object.c
source/blender/blenkernel/intern/particle.c
source/blender/blenkernel/intern/particle_distribute.c
source/blender/blenkernel/intern/texture.c
source/blender/editors/object/object_add.c
source/blender/editors/object/object_relations.c
source/blender/editors/physics/particle_edit.c
source/blender/editors/physics/particle_object.c
source/blender/editors/transform/transform_snap_object.c
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_game.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_game.py | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py index 8baad4ea0f2..300be708049 100644 --- a/release/scripts/startup/bl_ui/properties_game.py +++ b/release/scripts/startup/bl_ui/properties_game.py @@ -404,6 +404,7 @@ class RENDER_PT_game_shading(RenderButtonsPanel, Panel): col.prop(gs, "use_glsl_lights", text="Lights") col.prop(gs, "use_glsl_shaders", text="Shaders") col.prop(gs, "use_glsl_shadows", text="Shadows") + col.prop(gs, "use_glsl_environment_lighting", text="Environment Lighting") col = split.column() col.prop(gs, "use_glsl_ramps", text="Ramps") @@ -599,9 +600,35 @@ class WORLD_PT_game_world(WorldButtonsPanel, Panel): row = layout.row() row.column().prop(world, "horizon_color") + row.column().prop(world, "zenith_color") row.column().prop(world, "ambient_color") +class WORLD_PT_game_environment_lighting(WorldButtonsPanel, Panel): + bl_label = "Environment Lighting" + COMPAT_ENGINES = {'BLENDER_GAME'} + + @classmethod + def poll(cls, context): + scene = context.scene + return (scene.world and scene.render.engine in cls.COMPAT_ENGINES) + + def draw_header(self, context): + light = context.world.light_settings + self.layout.prop(light, "use_environment_light", text="") + + def draw(self, context): + layout = self.layout + + light = context.world.light_settings + + layout.active = light.use_environment_light + + split = layout.split() + split.prop(light, "environment_energy", text="Energy") + split.prop(light, "environment_color", text="") + + class WORLD_PT_game_mist(WorldButtonsPanel, Panel): bl_label = "Mist" COMPAT_ENGINES = {'BLENDER_GAME'} |