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authorBastien Montagne <montagne29@wanadoo.fr>2016-07-12 01:01:38 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2016-07-12 01:07:44 +0300
commitcfbd605567f48229a923df382baf6db98fbafc61 (patch)
treed4218c49672047d6c3b37517034660b3b5dcd966 /release/scripts/startup/bl_ui/properties_game.py
parent71a57a37b2eebbed53b5335019287b4df9c30519 (diff)
parent7212ebd09f9720883581221be923ae5e97ff5d76 (diff)
Merge branch 'master' into blender2.8
Conflicts: intern/cycles/blender/addon/ui.py source/blender/blenkernel/BKE_particle.h source/blender/blenkernel/intern/dynamicpaint.c source/blender/blenkernel/intern/library.c source/blender/blenkernel/intern/object.c source/blender/blenkernel/intern/particle.c source/blender/blenkernel/intern/particle_distribute.c source/blender/blenkernel/intern/texture.c source/blender/editors/object/object_add.c source/blender/editors/object/object_relations.c source/blender/editors/physics/particle_edit.c source/blender/editors/physics/particle_object.c source/blender/editors/transform/transform_snap_object.c
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_game.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_game.py27
1 files changed, 27 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py
index 8baad4ea0f2..300be708049 100644
--- a/release/scripts/startup/bl_ui/properties_game.py
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -404,6 +404,7 @@ class RENDER_PT_game_shading(RenderButtonsPanel, Panel):
col.prop(gs, "use_glsl_lights", text="Lights")
col.prop(gs, "use_glsl_shaders", text="Shaders")
col.prop(gs, "use_glsl_shadows", text="Shadows")
+ col.prop(gs, "use_glsl_environment_lighting", text="Environment Lighting")
col = split.column()
col.prop(gs, "use_glsl_ramps", text="Ramps")
@@ -599,9 +600,35 @@ class WORLD_PT_game_world(WorldButtonsPanel, Panel):
row = layout.row()
row.column().prop(world, "horizon_color")
+ row.column().prop(world, "zenith_color")
row.column().prop(world, "ambient_color")
+class WORLD_PT_game_environment_lighting(WorldButtonsPanel, Panel):
+ bl_label = "Environment Lighting"
+ COMPAT_ENGINES = {'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ scene = context.scene
+ return (scene.world and scene.render.engine in cls.COMPAT_ENGINES)
+
+ def draw_header(self, context):
+ light = context.world.light_settings
+ self.layout.prop(light, "use_environment_light", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ light = context.world.light_settings
+
+ layout.active = light.use_environment_light
+
+ split = layout.split()
+ split.prop(light, "environment_energy", text="Energy")
+ split.prop(light, "environment_color", text="")
+
+
class WORLD_PT_game_mist(WorldButtonsPanel, Panel):
bl_label = "Mist"
COMPAT_ENGINES = {'BLENDER_GAME'}