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authorCampbell Barton <ideasman42@gmail.com>2012-04-20 22:50:18 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-04-20 22:50:18 +0400
commit15eb3452ecd96e4d79d438e8c954918639dc283d (patch)
tree438936332d24c6a1095cad0051fdd742c2f77d22 /release/scripts/startup/bl_ui/properties_game.py
parent2e20d3dc9610b702788092e9d72689b971ed9f69 (diff)
style cleanup: pep8, also quiet compiler warning.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_game.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_game.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py
index 36941cdfbbf..c3f1c42d8a8 100644
--- a/release/scripts/startup/bl_ui/properties_game.py
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -166,7 +166,7 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, Panel):
subsub.active = game.use_anisotropic_friction
subsub.prop(game, "friction_coefficients", text="", slider=True)
- elif physics_type =='SENSOR':
+ elif physics_type == 'SENSOR':
col = layout.column()
col.prop(game, "use_actor", text="Detect Actors")
col.prop(ob, "hide_render", text="Invisible")