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authorCampbell Barton <ideasman42@gmail.com>2012-01-01 12:52:54 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-01-01 12:52:54 +0400
commitc99975e24fe550e46c57639a1f236b89c4745a02 (patch)
treec9f9e793af6306eb14ddb5da70d848ea71c3cafe /release/scripts/startup/bl_ui/properties_game.py
parent418d66242fd00ffdbef5447d055811e5eb1bb46e (diff)
pep8 edits
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_game.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_game.py10
1 files changed, 6 insertions, 4 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py
index 355a6771022..b7b2acc6b08 100644
--- a/release/scripts/startup/bl_ui/properties_game.py
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -247,6 +247,7 @@ class RenderButtonsPanel():
class RENDER_PT_embedded(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Embedded Player"
COMPAT_ENGINES = {'BLENDER_GAME'}
+
def draw(self, context):
layout = self.layout
@@ -270,17 +271,17 @@ class RENDER_PT_game_player(RenderButtonsPanel, Panel):
layout = self.layout
gs = context.scene.game_settings
-
+
row = layout.row()
row.operator("wm.blenderplayer_start", text="Start")
row.prop(gs, "show_fullscreen")
-
+
row = layout.row()
row.label(text="Resolution:")
row = layout.row(align=True)
row.prop(gs, "resolution_x", slider=False, text="X")
row.prop(gs, "resolution_y", slider=False, text="Y")
-
+
col = layout.column()
col.label(text="Quality:")
col = layout.column(align=True)
@@ -288,7 +289,6 @@ class RENDER_PT_game_player(RenderButtonsPanel, Panel):
col.prop(gs, "frequency", text="Refresh Rate", slider=False)
-
class RENDER_PT_game_stereo(RenderButtonsPanel, Panel):
bl_label = "Stereo"
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -476,6 +476,7 @@ class SCENE_PT_game_navmesh(SceneButtonsPanel, Panel):
row.prop(rd, "sample_dist")
row.prop(rd, "sample_max_error")
+
class RENDER_PT_game_sound(RenderButtonsPanel, Panel):
bl_label = "Sound"
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -491,6 +492,7 @@ class RENDER_PT_game_sound(RenderButtonsPanel, Panel):
col.prop(scene, "audio_doppler_speed", text="Speed")
col.prop(scene, "audio_doppler_factor")
+
class WorldButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'