diff options
author | Thomas Dinges <blender@dingto.org> | 2013-12-18 10:35:05 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2013-12-18 10:35:05 +0400 |
commit | f5616bf8b2d87b0a2fcc17491f327a8eb74cb390 (patch) | |
tree | 0e15aa6a2ef31604934ff5d0417a3d4e21137301 /release/scripts/startup/bl_ui/properties_game.py | |
parent | d963bdf7d9f39b87ef6698ca7f267b3af58160e4 (diff) |
Code cleanup: Game Engine related panels belong into properties_game.py.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_game.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_game.py | 52 |
1 files changed, 51 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py index fdbe02ebd47..503b3cd234c 100644 --- a/release/scripts/startup/bl_ui/properties_game.py +++ b/release/scripts/startup/bl_ui/properties_game.py @@ -18,7 +18,7 @@ # <pep8 compliant> import bpy -from bpy.types import Panel +from bpy.types import Panel, Menu class PhysicsButtonsPanel(): @@ -749,5 +749,55 @@ class DATA_PT_shadow_game(DataButtonsPanel, Panel): row.prop(lamp, "shadow_frustum_size", text="Frustum Size") +class ObjectButtonsPanel(): + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "object" + + +class OBJECT_MT_lod_tools(Menu): + bl_label = "Level Of Detail Tools" + + def draw(self, context): + layout = self.layout + + layout.operator("object.lod_by_name", text="Set By Name") + layout.operator("object.lod_generate", text="Generate") + layout.operator("object.lod_clear_all", text="Clear All", icon='PANEL_CLOSE') + + +class OBJECT_PT_levels_of_detail(ObjectButtonsPanel, Panel): + bl_label = "Levels of Detail" + COMPAT_ENGINES = {'BLENDER_GAME'} + + @classmethod + def poll(cls, context): + return context.scene.render.engine in cls.COMPAT_ENGINES + + def draw(self, context): + layout = self.layout + ob = context.object + + col = layout.column() + + for i, level in enumerate(ob.lod_levels): + if i == 0: + continue + box = col.box() + row = box.row() + row.prop(level, "object", text="") + row.operator("object.lod_remove", text="", icon='PANEL_CLOSE').index = i + + row = box.row() + row.prop(level, "distance") + row = row.row(align=True) + row.prop(level, "use_mesh", text="") + row.prop(level, "use_material", text="") + + row = col.row(align=True) + row.operator("object.lod_add", text="Add", icon='ZOOMIN') + row.menu("OBJECT_MT_lod_tools", text="", icon='TRIA_DOWN') + + if __name__ == "__main__": # only for live edit. bpy.utils.register_module(__name__) |