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authorBastien Montagne <montagne29@wanadoo.fr>2013-11-23 23:37:23 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2013-11-23 23:54:32 +0400
commit4c52e737df39e538d3b41a232035a4a1e240505d (patch)
tree3381fcad45e1749524289cc10f597af5419fafc8 /release/scripts/startup/bl_ui/properties_material.py
parent500934690791acca431782c1e59f8f4671c0e03e (diff)
Add ctrl-click rename to most lists in Blender UI and templates/examples.
Notes: * Did not touch to addons, that's up to the authors. ;) * Did not removed any "name" field below lists. We might want to do this in some cases (less UI clutter), but probably not always, so will let maintainers of the related areas decide here.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_material.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_material.py5
1 files changed, 4 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py
index 344074c5893..d48c4957e6e 100644
--- a/release/scripts/startup/bl_ui/properties_material.py
+++ b/release/scripts/startup/bl_ui/properties_material.py
@@ -77,7 +77,10 @@ class MATERIAL_UL_matslots(UIList):
slot = item
ma = slot.material
if self.layout_type in {'DEFAULT', 'COMPACT'}:
- layout.label(text=ma.name if ma else "", translate=False, icon_value=icon)
+ if ma:
+ layout.prop(ma, "name", text="", emboss=False, icon_value=icon)
+ else:
+ layout.label(text="", icon_value=icon)
if ma and not context.scene.render.use_shading_nodes:
manode = ma.active_node_material
if manode: