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authorJorge Bernal <jbernalmartinez@gmail.com>2015-05-22 17:03:38 +0300
committerJorge Bernal <jbernalmartinez@gmail.com>2015-05-22 17:03:38 +0300
commitcd9dc3143c16878dbb8b2fe7bba2163c6982db4e (patch)
treee443275eb2af805a4c6370f31c1136ee38c4ea05 /release/scripts/startup/bl_ui/properties_material.py
parent2c503d8303299c27b874e11e89a1229c00dfa55d (diff)
BGE: grey out Alpha and Specular sliders when Transparency panel is
unchecked
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_material.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_material.py3
1 files changed, 2 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py
index a990a16fce9..d916007ea41 100644
--- a/release/scripts/startup/bl_ui/properties_material.py
+++ b/release/scripts/startup/bl_ui/properties_material.py
@@ -878,9 +878,10 @@ class MATERIAL_PT_transp_game(MaterialButtonsPanel, Panel):
base_mat = context.material
mat = active_node_mat(base_mat)
+ layout.active = mat.use_transparency
+
if simple_material(base_mat):
row = layout.row()
- row.active = mat.use_transparency
row.prop(mat, "transparency_method", expand=True)
layout.prop(mat, "alpha")