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authorCampbell Barton <ideasman42@gmail.com>2011-09-21 19:18:38 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-09-21 19:18:38 +0400
commitf4c56a879d946fb0a233307f72cd739e900f9f7c (patch)
treee9745cd2367e8cdd763ad515a9951b5f454c2056 /release/scripts/startup/bl_ui/properties_material.py
parentae0124157f012aeda994534c21aebda1bae054cd (diff)
remove use of gettext: _("...") style translation now its handled by rna.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_material.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_material.py149
1 files changed, 74 insertions, 75 deletions
diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py
index 3a1a4358979..1c9ff6dda0e 100644
--- a/release/scripts/startup/bl_ui/properties_material.py
+++ b/release/scripts/startup/bl_ui/properties_material.py
@@ -20,7 +20,6 @@
import bpy
from bpy.types import Menu, Panel
from rna_prop_ui import PropertyPanel
-from blf import gettext as _
def active_node_mat(mat):
@@ -115,9 +114,9 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel, Panel):
if ob.mode == 'EDIT':
row = layout.row(align=True)
- row.operator("object.material_slot_assign", text=_("Assign"))
- row.operator("object.material_slot_select", text=_("Select"))
- row.operator("object.material_slot_deselect", text=_("Deselect"))
+ row.operator("object.material_slot_assign", text="Assign")
+ row.operator("object.material_slot_select", text="Select")
+ row.operator("object.material_slot_deselect", text="Deselect")
split = layout.split(percentage=0.65)
@@ -143,7 +142,7 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel, Panel):
if mat.active_node_material:
row.prop(mat.active_node_material, "name", text="")
else:
- row.label(text=_("No material node selected"))
+ row.label(text="No material node selected")
class MATERIAL_PT_preview(MaterialButtonsPanel, Panel):
@@ -198,8 +197,8 @@ class MATERIAL_PT_pipeline(MaterialButtonsPanel, Panel):
col = split.column()
col.active = mat_type
- col.prop(mat, "use_cast_shadows_only", text=_("Cast Only"))
- col.prop(mat, "shadow_cast_alpha", text=_("Casting Alpha"))
+ col.prop(mat, "use_cast_shadows_only", text="Cast Only")
+ col.prop(mat, "shadow_cast_alpha", text="Casting Alpha")
col.prop(mat, "use_cast_buffer_shadows")
col.prop(mat, "use_cast_approximate")
col.prop(mat, "pass_index")
@@ -226,12 +225,12 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel, Panel):
col.prop(mat, "diffuse_color", text="")
sub = col.column()
sub.active = (not mat.use_shadeless)
- sub.prop(mat, "diffuse_intensity", text=_("Intensity"))
+ sub.prop(mat, "diffuse_intensity", text="Intensity")
col = split.column()
col.active = (not mat.use_shadeless)
col.prop(mat, "diffuse_shader", text="")
- col.prop(mat, "use_diffuse_ramp", text=_("Ramp"))
+ col.prop(mat, "use_diffuse_ramp", text="Ramp")
col = layout.column()
col.active = (not mat.use_shadeless)
@@ -241,12 +240,12 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel, Panel):
col.prop(mat, "darkness")
elif mat.diffuse_shader == 'TOON':
row = col.row()
- row.prop(mat, "diffuse_toon_size", text=_("Size"))
- row.prop(mat, "diffuse_toon_smooth", text=_("Smooth"))
+ row.prop(mat, "diffuse_toon_size", text="Size")
+ row.prop(mat, "diffuse_toon_smooth", text="Smooth")
elif mat.diffuse_shader == 'FRESNEL':
row = col.row()
- row.prop(mat, "diffuse_fresnel", text=_("Fresnel"))
- row.prop(mat, "diffuse_fresnel_factor", text=_("Factor"))
+ row.prop(mat, "diffuse_fresnel", text="Fresnel")
+ row.prop(mat, "diffuse_fresnel_factor", text="Factor")
if mat.use_diffuse_ramp:
col = layout.column()
@@ -256,10 +255,10 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel, Panel):
col.separator()
row = col.row()
- row.prop(mat, "diffuse_ramp_input", text=_("Input"))
- row.prop(mat, "diffuse_ramp_blend", text=_("Blend"))
+ row.prop(mat, "diffuse_ramp_input", text="Input")
+ row.prop(mat, "diffuse_ramp_blend", text="Blend")
- col.prop(mat, "diffuse_ramp_factor", text=_("Factor"))
+ col.prop(mat, "diffuse_ramp_factor", text="Factor")
class MATERIAL_PT_specular(MaterialButtonsPanel, Panel):
@@ -283,25 +282,25 @@ class MATERIAL_PT_specular(MaterialButtonsPanel, Panel):
col = split.column()
col.prop(mat, "specular_color", text="")
- col.prop(mat, "specular_intensity", text=_("Intensity"))
+ col.prop(mat, "specular_intensity", text="Intensity")
col = split.column()
col.prop(mat, "specular_shader", text="")
- col.prop(mat, "use_specular_ramp", text=_("Ramp"))
+ col.prop(mat, "use_specular_ramp", text="Ramp")
col = layout.column()
if mat.specular_shader in {'COOKTORR', 'PHONG'}:
- col.prop(mat, "specular_hardness", text=_("Hardness"))
+ col.prop(mat, "specular_hardness", text="Hardness")
elif mat.specular_shader == 'BLINN':
row = col.row()
- row.prop(mat, "specular_hardness", text=_("Hardness"))
- row.prop(mat, "specular_ior", text=_("IOR"))
+ row.prop(mat, "specular_hardness", text="Hardness")
+ row.prop(mat, "specular_ior", text="IOR")
elif mat.specular_shader == 'WARDISO':
- col.prop(mat, "specular_slope", text=_("Slope"))
+ col.prop(mat, "specular_slope", text="Slope")
elif mat.specular_shader == 'TOON':
row = col.row()
- row.prop(mat, "specular_toon_size", text=_("Size"))
- row.prop(mat, "specular_toon_smooth", text=_("Smooth"))
+ row.prop(mat, "specular_toon_size", text="Size")
+ row.prop(mat, "specular_toon_smooth", text="Smooth")
if mat.use_specular_ramp:
layout.separator()
@@ -309,10 +308,10 @@ class MATERIAL_PT_specular(MaterialButtonsPanel, Panel):
layout.separator()
row = layout.row()
- row.prop(mat, "specular_ramp_input", text=_("Input"))
- row.prop(mat, "specular_ramp_blend", text=_("Blend"))
+ row.prop(mat, "specular_ramp_input", text="Input")
+ row.prop(mat, "specular_ramp_blend", text="Blend")
- layout.prop(mat, "specular_ramp_factor", text=_("Factor"))
+ layout.prop(mat, "specular_ramp_factor", text="Factor")
class MATERIAL_PT_shading(MaterialButtonsPanel, Panel):
@@ -385,14 +384,14 @@ class MATERIAL_PT_transp(MaterialButtonsPanel, Panel):
col.prop(mat, "alpha")
row = col.row()
row.active = (base_mat.transparency_method != 'MASK') and (not mat.use_shadeless)
- row.prop(mat, "specular_alpha", text=_("Specular"))
+ row.prop(mat, "specular_alpha", text="Specular")
col = split.column()
col.active = (not mat.use_shadeless)
col.prop(rayt, "fresnel")
sub = col.column()
sub.active = rayt.fresnel > 0
- sub.prop(rayt, "fresnel_factor", text=_("Blend"))
+ sub.prop(rayt, "fresnel_factor", text="Blend")
if base_mat.transparency_method == 'RAYTRACE':
layout.separator()
@@ -407,12 +406,12 @@ class MATERIAL_PT_transp(MaterialButtonsPanel, Panel):
col.prop(rayt, "depth")
col = split.column()
- col.label(text=_("Gloss:"))
- col.prop(rayt, "gloss_factor", text=_("Amount"))
+ col.label(text="Gloss:")
+ col.prop(rayt, "gloss_factor", text="Amount")
sub = col.column()
sub.active = rayt.gloss_factor < 1.0
- sub.prop(rayt, "gloss_threshold", text=_("Threshold"))
- sub.prop(rayt, "gloss_samples", text=_("Samples"))
+ sub.prop(rayt, "gloss_threshold", text="Threshold")
+ sub.prop(rayt, "gloss_samples", text="Samples")
class MATERIAL_PT_mirror(MaterialButtonsPanel, Panel):
@@ -449,28 +448,28 @@ class MATERIAL_PT_mirror(MaterialButtonsPanel, Panel):
col.prop(raym, "fresnel")
sub = col.column()
sub.active = raym.fresnel > 0
- sub.prop(raym, "fresnel_factor", text=_("Blend"))
+ sub.prop(raym, "fresnel_factor", text="Blend")
split = layout.split()
col = split.column()
col.separator()
col.prop(raym, "depth")
- col.prop(raym, "distance", text=_("Max Dist"))
+ col.prop(raym, "distance", text="Max Dist")
col.separator()
sub = col.split(percentage=0.4)
sub.active = raym.distance > 0.0
- sub.label(text=_("Fade To:"))
+ sub.label(text="Fade To:")
sub.prop(raym, "fade_to", text="")
col = split.column()
- col.label(text=_("Gloss:"))
- col.prop(raym, "gloss_factor", text=_("Amount"))
+ col.label(text="Gloss:")
+ col.prop(raym, "gloss_factor", text="Amount")
sub = col.column()
sub.active = raym.gloss_factor < 1.0
- sub.prop(raym, "gloss_threshold", text=_("Threshold"))
- sub.prop(raym, "gloss_samples", text=_("Samples"))
- sub.prop(raym, "gloss_anisotropic", text=_("Anisotropic"))
+ sub.prop(raym, "gloss_threshold", text="Threshold")
+ sub.prop(raym, "gloss_samples", text="Samples")
+ sub.prop(raym, "gloss_anisotropic", text="Anisotropic")
class MATERIAL_PT_sss(MaterialButtonsPanel, Panel):
@@ -511,18 +510,18 @@ class MATERIAL_PT_sss(MaterialButtonsPanel, Panel):
col.prop(sss, "ior")
col.prop(sss, "scale")
col.prop(sss, "color", text="")
- col.prop(sss, "radius", text=_("RGB Radius"), expand=True)
+ col.prop(sss, "radius", text="RGB Radius", expand=True)
col = split.column()
sub = col.column(align=True)
- sub.label(text=_("Blend:"))
- sub.prop(sss, "color_factor", text=_("Color"))
- sub.prop(sss, "texture_factor", text=_("Texture"))
- sub.label(text=_("Scattering Weight:"))
+ sub.label(text="Blend:")
+ sub.prop(sss, "color_factor", text="Color")
+ sub.prop(sss, "texture_factor", text="Texture")
+ sub.label(text="Scattering Weight:")
sub.prop(sss, "front")
sub.prop(sss, "back")
col.separator()
- col.prop(sss, "error_threshold", text=_("Error"))
+ col.prop(sss, "error_threshold", text="Error")
class MATERIAL_PT_halo(MaterialButtonsPanel, Panel):
@@ -562,7 +561,7 @@ class MATERIAL_PT_halo(MaterialButtonsPanel, Panel):
col.prop(halo, "hardness")
col.prop(halo, "add")
- layout.label(text=_("Options:"))
+ layout.label(text="Options:")
split = layout.split()
col = split.column()
@@ -604,13 +603,13 @@ class MATERIAL_PT_flare(MaterialButtonsPanel, Panel):
split = layout.split()
col = split.column()
- col.prop(halo, "flare_size", text=_("Size"))
- col.prop(halo, "flare_boost", text=_("Boost"))
- col.prop(halo, "flare_seed", text=_("Seed"))
+ col.prop(halo, "flare_size", text="Size")
+ col.prop(halo, "flare_boost", text="Boost")
+ col.prop(halo, "flare_seed", text="Seed")
col = split.column()
- col.prop(halo, "flare_subflare_count", text=_("Subflares"))
- col.prop(halo, "flare_subflare_size", text=_("Subsize"))
+ col.prop(halo, "flare_subflare_count", text="Subflares")
+ col.prop(halo, "flare_subflare_size", text="Subsize")
class MATERIAL_PT_game_settings(MaterialButtonsPanel, bpy.types.Panel):
@@ -662,7 +661,7 @@ class MATERIAL_PT_physics(MaterialButtonsPanel, bpy.types.Panel):
row.prop(phys, "elasticity", slider=True)
row = layout.row()
- row.label(text=_("Force Field:"))
+ row.label(text="Force Field:")
row = layout.row()
row.prop(phys, "fh_force")
@@ -694,10 +693,10 @@ class MATERIAL_PT_strand(MaterialButtonsPanel, Panel):
col = split.column()
sub = col.column(align=True)
- sub.label(text=_("Size:"))
- sub.prop(tan, "root_size", text=_("Root"))
- sub.prop(tan, "tip_size", text=_("Tip"))
- sub.prop(tan, "size_min", text=_("Minimum"))
+ sub.label(text="Size:")
+ sub.prop(tan, "root_size", text="Root")
+ sub.prop(tan, "tip_size", text="Tip")
+ sub.prop(tan, "size_min", text="Minimum")
sub.prop(tan, "use_blender_units")
sub = col.column()
sub.active = (not mat.use_shadeless)
@@ -705,7 +704,7 @@ class MATERIAL_PT_strand(MaterialButtonsPanel, Panel):
col.prop(tan, "shape")
col = split.column()
- col.label(text=_("Shading:"))
+ col.label(text="Shading:")
col.prop(tan, "width_fade")
ob = context.object
if ob and ob.type == 'MESH':
@@ -715,9 +714,9 @@ class MATERIAL_PT_strand(MaterialButtonsPanel, Panel):
col.separator()
sub = col.column()
sub.active = (not mat.use_shadeless)
- sub.label(_("Surface diffuse:"))
+ sub.label("Surface diffuse:")
sub = col.column()
- sub.prop(tan, "blend_distance", text=_("Distance"))
+ sub.prop(tan, "blend_distance", text="Distance")
class MATERIAL_PT_options(MaterialButtonsPanel, Panel):
@@ -750,11 +749,11 @@ class MATERIAL_PT_options(MaterialButtonsPanel, Panel):
sub.prop(mat, "offset_z")
sub.active = mat.use_transparency and mat.transparency_method == 'Z_TRANSPARENCY'
sub = col.column(align=True)
- sub.label(text=_("Light Group:"))
+ sub.label(text="Light Group:")
sub.prop(mat, "light_group", text="")
row = sub.row()
row.active = bool(mat.light_group)
- row.prop(mat, "use_light_group_exclusive", text=_("Exclusive"))
+ row.prop(mat, "use_light_group_exclusive", text="Exclusive")
col = split.column()
col.prop(mat, "use_face_texture")
@@ -789,12 +788,12 @@ class MATERIAL_PT_shadow(MaterialButtonsPanel, Panel):
split = layout.split()
col = split.column()
- col.prop(mat, "use_shadows", text=_("Receive"))
- col.prop(mat, "use_transparent_shadows", text=_("Receive Transparent"))
+ col.prop(mat, "use_shadows", text="Receive")
+ col.prop(mat, "use_transparent_shadows", text="Receive Transparent")
if simple_material(base_mat):
- col.prop(mat, "use_cast_shadows_only", text=_("Cast Only"))
- col.prop(mat, "shadow_cast_alpha", text=_("Casting Alpha"))
- col.prop(mat, "use_only_shadow", text=_("Shadows Only"))
+ col.prop(mat, "use_cast_shadows_only", text="Cast Only")
+ col.prop(mat, "shadow_cast_alpha", text="Casting Alpha")
+ col.prop(mat, "use_only_shadow", text="Shadows Only")
sub = col.column()
sub.active = mat.use_only_shadow
sub.prop(mat, "shadow_only_type", text="")
@@ -804,11 +803,11 @@ class MATERIAL_PT_shadow(MaterialButtonsPanel, Panel):
col.prop(mat, "use_cast_buffer_shadows")
sub = col.column()
sub.active = mat.use_cast_buffer_shadows
- sub.prop(mat, "shadow_buffer_bias", text=_("Buffer Bias"))
- col.prop(mat, "use_ray_shadow_bias", text=_("Auto Ray Bias"))
+ sub.prop(mat, "shadow_buffer_bias", text="Buffer Bias")
+ col.prop(mat, "use_ray_shadow_bias", text="Auto Ray Bias")
sub = col.column()
sub.active = (not mat.use_ray_shadow_bias)
- sub.prop(mat, "shadow_ray_bias", text=_("Ray Bias"))
+ sub.prop(mat, "shadow_ray_bias", text="Ray Bias")
if simple_material(base_mat):
col.prop(mat, "use_cast_approximate")
@@ -921,7 +920,7 @@ class MATERIAL_PT_volume_lighting(VolumeButtonsPanel, Panel):
sub = col.column()
sub.enabled = True
sub.active = False
- sub.label(_("Light Cache Enabled"))
+ sub.label("Light Cache Enabled")
col.prop(vol, "cache_resolution")
sub = col.column(align=True)
@@ -960,7 +959,7 @@ class MATERIAL_PT_volume_integration(VolumeButtonsPanel, Panel):
split = layout.split()
col = split.column()
- col.label(text=_("Step Calculation:"))
+ col.label(text="Step Calculation:")
col.prop(vol, "step_method", text="")
col = col.column(align=True)
col.prop(vol, "step_size")
@@ -995,11 +994,11 @@ class MATERIAL_PT_volume_options(VolumeButtonsPanel, Panel):
col.prop(mat, "use_mist")
col = split.column()
- col.label(text=_("Light Group:"))
+ col.label(text="Light Group:")
col.prop(mat, "light_group", text="")
row = col.row()
row.active = bool(mat.light_group)
- row.prop(mat, "use_light_group_exclusive", text=_("Exclusive"))
+ row.prop(mat, "use_light_group_exclusive", text="Exclusive")
class MATERIAL_PT_custom_props(MaterialButtonsPanel, PropertyPanel, Panel):