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author | Clément Foucault <foucault.clem@gmail.com> | 2018-08-08 21:14:42 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-08-08 22:27:33 +0300 |
commit | b8fc6317c765ef28a5cd359b3192280c8a69c301 (patch) | |
tree | 66a00b7dd4915c24a2143d90940f4f14903ac4b6 /release/scripts/startup/bl_ui/properties_material.py | |
parent | cac43e1765ab128880bd410d3b8387dc7143f740 (diff) |
Eevee: Remove per material SSS toggle
This is because we can now optimize the use of SSS on shaders based on
socket input values.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_material.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_material.py | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py index 5d12f762073..706ce497dee 100644 --- a/release/scripts/startup/bl_ui/properties_material.py +++ b/release/scripts/startup/bl_ui/properties_material.py @@ -212,11 +212,7 @@ class EEVEE_MATERIAL_PT_options(MaterialButtonsPanel, Panel): layout.prop(mat, "use_screen_refraction") layout.prop(mat, "refraction_depth") - - layout.prop(mat, "use_screen_subsurface") - row = layout.row() - row.active = mat.use_screen_subsurface - row.prop(mat, "use_sss_translucency") + layout.prop(mat, "use_sss_translucency") class MATERIAL_PT_viewport(MaterialButtonsPanel, Panel): |