Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2011-10-17 10:58:07 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-10-17 10:58:07 +0400
commitfda20451502fea888019ce0d8b044b5dbecab491 (patch)
tree8f5d726fbad35bb1563d28c0365cb7f58f05999d /release/scripts/startup/bl_ui/properties_material.py
parent61389bba41857ec468b5844e3fd9f713b4d9c4a5 (diff)
correct spelling errors in comments
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_material.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_material.py22
1 files changed, 11 insertions, 11 deletions
diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py
index 5b00402520e..62cb735fda9 100644
--- a/release/scripts/startup/bl_ui/properties_material.py
+++ b/release/scripts/startup/bl_ui/properties_material.py
@@ -87,7 +87,7 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel, Panel):
@classmethod
def poll(cls, context):
- # An exception, dont call the parent poll func because
+ # An exception, don't call the parent poll func because
# this manages materials for all engine types
engine = context.scene.render.engine
@@ -537,7 +537,7 @@ class MATERIAL_PT_halo(MaterialButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
- mat = context.material # dont use node material
+ mat = context.material # don't use node material
halo = mat.halo
def number_but(layout, toggle, number, name, color):
@@ -595,7 +595,7 @@ class MATERIAL_PT_flare(MaterialButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
- mat = context.material # dont use node material
+ mat = context.material # don't use node material
halo = mat.halo
layout.active = halo.use_flare_mode
@@ -622,7 +622,7 @@ class MATERIAL_PT_game_settings(MaterialButtonsPanel, bpy.types.Panel):
def draw(self, context):
layout = self.layout
- game = context.material.game_settings # dont use node material
+ game = context.material.game_settings # don't use node material
row = layout.row()
row.prop(game, "use_backface_culling")
@@ -653,7 +653,7 @@ class MATERIAL_PT_physics(MaterialButtonsPanel, bpy.types.Panel):
layout = self.layout
layout.active = context.material.game_settings.physics
- phys = context.material.physics # dont use node material
+ phys = context.material.physics # don't use node material
split = layout.split()
row = split.row()
@@ -686,7 +686,7 @@ class MATERIAL_PT_strand(MaterialButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
- mat = context.material # dont use node material
+ mat = context.material # don't use node material
tan = mat.strand
split = layout.split()
@@ -862,7 +862,7 @@ class MATERIAL_PT_volume_density(VolumeButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
- vol = context.material.volume # dont use node material
+ vol = context.material.volume # don't use node material
row = layout.row()
row.prop(vol, "density")
@@ -876,7 +876,7 @@ class MATERIAL_PT_volume_shading(VolumeButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
- vol = context.material.volume # dont use node material
+ vol = context.material.volume # don't use node material
split = layout.split()
@@ -901,7 +901,7 @@ class MATERIAL_PT_volume_lighting(VolumeButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
- vol = context.material.volume # dont use node material
+ vol = context.material.volume # don't use node material
split = layout.split()
@@ -942,7 +942,7 @@ class MATERIAL_PT_volume_transp(VolumeButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
- mat = context.material # dont use node material
+ mat = context.material # don't use node material
layout.prop(mat, "transparency_method", expand=True)
@@ -954,7 +954,7 @@ class MATERIAL_PT_volume_integration(VolumeButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
- vol = context.material.volume # dont use node material
+ vol = context.material.volume # don't use node material
split = layout.split()