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author | Campbell Barton <ideasman42@gmail.com> | 2012-09-22 08:57:55 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-09-22 08:57:55 +0400 |
commit | b1ef5703d69b2c3ce158da46185967af4adc36fa (patch) | |
tree | 39a09084cd2cc7b19ca9547295ffe15bf864049c /release/scripts/startup/bl_ui/properties_material.py | |
parent | 1a1e37f4a8e4d7fc74a7e2ce057b8a9782216340 (diff) |
add a UV Project material option so UV's are calculated taking into account perspective matrix - previously this gave artifacts with lower poly meshes.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_material.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_material.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py index dfc75168d2b..8eecbf4b604 100644 --- a/release/scripts/startup/bl_ui/properties_material.py +++ b/release/scripts/startup/bl_ui/properties_material.py @@ -763,6 +763,7 @@ class MATERIAL_PT_options(MaterialButtonsPanel, Panel): col.prop(mat, "use_vertex_color_paint") col.prop(mat, "use_vertex_color_light") col.prop(mat, "use_object_color") + col.prop(mat, "use_uv_project") if simple_material(base_mat): col.prop(mat, "pass_index") |