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authorCampbell Barton <ideasman42@gmail.com>2012-09-22 08:57:55 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-09-22 08:57:55 +0400
commitb1ef5703d69b2c3ce158da46185967af4adc36fa (patch)
tree39a09084cd2cc7b19ca9547295ffe15bf864049c /release/scripts/startup/bl_ui/properties_material.py
parent1a1e37f4a8e4d7fc74a7e2ce057b8a9782216340 (diff)
add a UV Project material option so UV's are calculated taking into account perspective matrix - previously this gave artifacts with lower poly meshes.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_material.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_material.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py
index dfc75168d2b..8eecbf4b604 100644
--- a/release/scripts/startup/bl_ui/properties_material.py
+++ b/release/scripts/startup/bl_ui/properties_material.py
@@ -763,6 +763,7 @@ class MATERIAL_PT_options(MaterialButtonsPanel, Panel):
col.prop(mat, "use_vertex_color_paint")
col.prop(mat, "use_vertex_color_light")
col.prop(mat, "use_object_color")
+ col.prop(mat, "use_uv_project")
if simple_material(base_mat):
col.prop(mat, "pass_index")