diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-10-17 10:58:07 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2011-10-17 10:58:07 +0400 |
commit | fda20451502fea888019ce0d8b044b5dbecab491 (patch) | |
tree | 8f5d726fbad35bb1563d28c0365cb7f58f05999d /release/scripts/startup/bl_ui/properties_material.py | |
parent | 61389bba41857ec468b5844e3fd9f713b4d9c4a5 (diff) |
correct spelling errors in comments
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_material.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_material.py | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py index 5b00402520e..62cb735fda9 100644 --- a/release/scripts/startup/bl_ui/properties_material.py +++ b/release/scripts/startup/bl_ui/properties_material.py @@ -87,7 +87,7 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel, Panel): @classmethod def poll(cls, context): - # An exception, dont call the parent poll func because + # An exception, don't call the parent poll func because # this manages materials for all engine types engine = context.scene.render.engine @@ -537,7 +537,7 @@ class MATERIAL_PT_halo(MaterialButtonsPanel, Panel): def draw(self, context): layout = self.layout - mat = context.material # dont use node material + mat = context.material # don't use node material halo = mat.halo def number_but(layout, toggle, number, name, color): @@ -595,7 +595,7 @@ class MATERIAL_PT_flare(MaterialButtonsPanel, Panel): def draw(self, context): layout = self.layout - mat = context.material # dont use node material + mat = context.material # don't use node material halo = mat.halo layout.active = halo.use_flare_mode @@ -622,7 +622,7 @@ class MATERIAL_PT_game_settings(MaterialButtonsPanel, bpy.types.Panel): def draw(self, context): layout = self.layout - game = context.material.game_settings # dont use node material + game = context.material.game_settings # don't use node material row = layout.row() row.prop(game, "use_backface_culling") @@ -653,7 +653,7 @@ class MATERIAL_PT_physics(MaterialButtonsPanel, bpy.types.Panel): layout = self.layout layout.active = context.material.game_settings.physics - phys = context.material.physics # dont use node material + phys = context.material.physics # don't use node material split = layout.split() row = split.row() @@ -686,7 +686,7 @@ class MATERIAL_PT_strand(MaterialButtonsPanel, Panel): def draw(self, context): layout = self.layout - mat = context.material # dont use node material + mat = context.material # don't use node material tan = mat.strand split = layout.split() @@ -862,7 +862,7 @@ class MATERIAL_PT_volume_density(VolumeButtonsPanel, Panel): def draw(self, context): layout = self.layout - vol = context.material.volume # dont use node material + vol = context.material.volume # don't use node material row = layout.row() row.prop(vol, "density") @@ -876,7 +876,7 @@ class MATERIAL_PT_volume_shading(VolumeButtonsPanel, Panel): def draw(self, context): layout = self.layout - vol = context.material.volume # dont use node material + vol = context.material.volume # don't use node material split = layout.split() @@ -901,7 +901,7 @@ class MATERIAL_PT_volume_lighting(VolumeButtonsPanel, Panel): def draw(self, context): layout = self.layout - vol = context.material.volume # dont use node material + vol = context.material.volume # don't use node material split = layout.split() @@ -942,7 +942,7 @@ class MATERIAL_PT_volume_transp(VolumeButtonsPanel, Panel): def draw(self, context): layout = self.layout - mat = context.material # dont use node material + mat = context.material # don't use node material layout.prop(mat, "transparency_method", expand=True) @@ -954,7 +954,7 @@ class MATERIAL_PT_volume_integration(VolumeButtonsPanel, Panel): def draw(self, context): layout = self.layout - vol = context.material.volume # dont use node material + vol = context.material.volume # don't use node material split = layout.split() |