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author | Campbell Barton <ideasman42@gmail.com> | 2017-05-24 16:14:32 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-05-24 16:38:15 +0300 |
commit | 7a9ad029dd1d1afe42d54c9c181de887636db7c0 (patch) | |
tree | e9281cbe8bb01365a699ffd6f4bbd09a6a91015f /release/scripts/startup/bl_ui/properties_material.py | |
parent | 707340edd703ff1fd7c8157eb3cc811913698c8d (diff) |
Remove TexFace, per-face images
TexFace complicates the now more popular shading pipeline by having
per-face images, see: T51382 for details.
To keep the ability to select a per-material edit-image
(used with UV-mapping workflow), the material now stores an image
which will be set when changing images in edit-mode.
This is used as a bake-target when not using Cycles too.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_material.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_material.py | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py index 568921cb8f0..0f747999ae2 100644 --- a/release/scripts/startup/bl_ui/properties_material.py +++ b/release/scripts/startup/bl_ui/properties_material.py @@ -794,11 +794,6 @@ class MATERIAL_PT_options(MaterialButtonsPanel, Panel): row.prop(mat, "use_light_group_local", text="Local") col = split.column() - col.prop(mat, "use_face_texture") - sub = col.column() - sub.active = mat.use_face_texture - sub.prop(mat, "use_face_texture_alpha") - col.separator() col.prop(mat, "use_vertex_color_paint") col.prop(mat, "use_vertex_color_light") col.prop(mat, "use_object_color") @@ -806,6 +801,9 @@ class MATERIAL_PT_options(MaterialButtonsPanel, Panel): if simple_material(base_mat): col.prop(mat, "pass_index") + col.label("Edit Image") + col.template_ID(mat, "edit_image") + class MATERIAL_PT_shadow(MaterialButtonsPanel, Panel): bl_label = "Shadow" |