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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-07-05 13:44:15 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-07-05 19:43:48 +0300
commitdbdafe1209a4787d6f8dcafa034bc9ced3c7f365 (patch)
treeb9457d3f0c2c8e54de05dbc594d0e8caa4f514e0 /release/scripts/startup/bl_ui/properties_material.py
parent5bd57aaa052d9578d089a92338d6f0977b5d6c5c (diff)
Shaders: add target setting to material output node.
This makes it possible to have a single shading nodetree that contains separate Cycles and Eevee shaders. By default the target is set to All so shaders are shared.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_material.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_material.py6
1 files changed, 3 insertions, 3 deletions
diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py
index fdbf0b240c4..3761cbba372 100644
--- a/release/scripts/startup/bl_ui/properties_material.py
+++ b/release/scripts/startup/bl_ui/properties_material.py
@@ -21,7 +21,7 @@ import bpy
from bpy.types import Menu, Panel, UIList
from rna_prop_ui import PropertyPanel
from bpy.app.translations import pgettext_iface as iface_
-from bpy_extras.node_utils import find_node_input, find_output_node
+from bpy_extras.node_utils import find_node_input
class MATERIAL_MT_specials(Menu):
@@ -140,7 +140,7 @@ class EEVEE_MATERIAL_PT_context_material(MaterialButtonsPanel, Panel):
def panel_node_draw(layout, ntree, output_type):
- node = find_output_node(ntree, output_type)
+ node = ntree.get_output_node('EEVEE')
if node:
input = find_node_input(node, 'Surface')
@@ -171,7 +171,7 @@ class EEVEE_MATERIAL_PT_surface(MaterialButtonsPanel, Panel):
layout.separator()
if mat.use_nodes:
- panel_node_draw(layout, mat.node_tree, ('OUTPUT_EEVEE_MATERIAL', 'OUTPUT_MATERIAL'))
+ panel_node_draw(layout, mat.node_tree, 'OUTPUT_MATERIAL')
else:
layout.use_property_split = True
layout.prop(mat, "diffuse_color", text="Base Color")