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authorAntonioya <blendergit@gmail.com>2018-07-31 11:22:19 +0300
committerAntonioya <blendergit@gmail.com>2018-07-31 11:50:43 +0300
commit66da2f537ae80ce2b31d1eaf34ad8c03d858938d (patch)
tree4776b9d2e43e4280d01d6f0b7088e6d4f417db0f /release/scripts/startup/bl_ui/properties_material_gpencil.py
parent27496cc46bbfd76e98ad3b1ccb8fea534763ffb5 (diff)
New Grease Pencil object for 2D animation
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_material_gpencil.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_material_gpencil.py322
1 files changed, 322 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_material_gpencil.py b/release/scripts/startup/bl_ui/properties_material_gpencil.py
new file mode 100644
index 00000000000..2d823594547
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_material_gpencil.py
@@ -0,0 +1,322 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+from bpy.types import Menu, Panel, UIList
+from rna_prop_ui import PropertyPanel
+
+
+class GPENCIL_MT_color_specials(Menu):
+ bl_label = "Layer"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("gpencil.color_reveal", icon='RESTRICT_VIEW_OFF', text="Show All")
+ layout.operator("gpencil.color_hide", icon='RESTRICT_VIEW_ON', text="Hide Others").unselected = True
+
+ layout.separator()
+
+ layout.operator("gpencil.color_lock_all", icon='LOCKED', text="Lock All")
+ layout.operator("gpencil.color_unlock_all", icon='UNLOCKED', text="UnLock All")
+
+ layout.separator()
+
+ layout.operator("gpencil.stroke_lock_color", icon='BORDER_RECT', text="Lock Unselected")
+ layout.operator("gpencil.lock_layer", icon='COLOR', text="Lock Unused")
+
+
+class GPENCIL_UL_matslots(UIList):
+ def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
+ slot = item
+ ma = slot.material
+ if (ma is not None) and (ma.grease_pencil is not None):
+ gpcolor = ma.grease_pencil
+
+ if self.layout_type in {'DEFAULT', 'COMPACT'}:
+ if gpcolor.lock:
+ layout.active = False
+
+ row = layout.row(align=True)
+ row.enabled = not gpcolor.lock
+ row.prop(ma, "name", text="", emboss=False, icon_value=icon)
+
+ row = layout.row(align=True)
+ row.prop(gpcolor, "lock", text="", emboss=False)
+ row.prop(gpcolor, "hide", text="", emboss=False)
+ if gpcolor.ghost is True:
+ icon = 'GHOST_DISABLED'
+ else:
+ icon = 'GHOST_ENABLED'
+ row.prop(gpcolor, "ghost", text="", icon=icon, emboss=False)
+
+ elif self.layout_type == 'GRID':
+ layout.alignment = 'CENTER'
+ layout.label(text="", icon_value=icon)
+
+
+class GPMaterialButtonsPanel:
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "material"
+
+ @classmethod
+ def poll(cls, context):
+ ob = context.object
+ return (ob and ob.type == 'GPENCIL' and
+ ob.active_material and
+ ob.active_material.grease_pencil)
+
+
+
+class MATERIAL_PT_gpencil_slots(Panel):
+ bl_label = "Grease Pencil Material Slots"
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "material"
+ bl_options = {'HIDE_HEADER'}
+
+ @classmethod
+ def poll(cls, context):
+ ob = context.object
+ return ob and ob.type == 'GPENCIL'
+
+ @staticmethod
+ def draw(self, context):
+ layout = self.layout
+ gpd = context.gpencil_data
+
+ mat = context.object.active_material
+ ob = context.object
+ slot = context.material_slot
+ space = context.space_data
+
+ if ob:
+ is_sortable = len(ob.material_slots) > 1
+ rows = 1
+ if (is_sortable):
+ rows = 4
+
+ row = layout.row()
+
+ row.template_list("GPENCIL_UL_matslots", "", ob, "material_slots", ob, "active_material_index", rows=rows)
+
+ col = row.column(align=True)
+ col.operator("object.material_slot_add", icon='ZOOMIN', text="")
+ col.operator("object.material_slot_remove", icon='ZOOMOUT', text="")
+
+ col.menu("GPENCIL_MT_color_specials", icon='DOWNARROW_HLT', text="")
+
+ if is_sortable:
+ col.separator()
+
+ col.operator("object.material_slot_move", icon='TRIA_UP', text="").direction = 'UP'
+ col.operator("object.material_slot_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
+
+ col.separator()
+
+ sub = col.column(align=True)
+ sub.operator("gpencil.color_isolate", icon='LOCKED', text="").affect_visibility = False
+ sub.operator("gpencil.color_isolate", icon='RESTRICT_VIEW_OFF', text="").affect_visibility = True
+
+ row = layout.row()
+
+ if ob:
+ row.template_ID(ob, "active_material", new="material.new", live_icon=True)
+
+ if slot:
+ icon_link = 'MESH_DATA' if slot.link == 'DATA' else 'OBJECT_DATA'
+ row.prop(slot, "link", icon=icon_link, icon_only=True)
+
+ if gpd.use_stroke_edit_mode:
+ row = layout.row(align=True)
+ row.operator("gpencil.stroke_change_color", text="Assign")
+ row.operator("gpencil.color_select", text="Select")
+
+ elif mat:
+ row.template_ID(space, "pin_id")
+
+
+# Used as parent for "Stroke" and "Fill" panels
+class MATERIAL_PT_gpencil_surface(GPMaterialButtonsPanel, Panel):
+ bl_label = "Surface"
+
+ @classmethod
+ def poll(cls, context):
+ ob = context.object
+ ma = context.object.active_material
+ if ma is None or ma.grease_pencil is None:
+ return False
+
+ return ob and ob.type == 'GPENCIL'
+
+ @staticmethod
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+
+
+class MATERIAL_PT_gpencil_strokecolor(GPMaterialButtonsPanel, Panel):
+ bl_label = "Stroke"
+ bl_parent_id = 'MATERIAL_PT_gpencil_surface'
+
+ @staticmethod
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+
+ ma = context.object.active_material
+ if ma is not None and ma.grease_pencil is not None:
+ gpcolor = ma.grease_pencil
+
+ col = layout.column()
+ col.active = not gpcolor.lock
+
+ col.prop(gpcolor, "mode")
+
+ col.prop(gpcolor, "stroke_style", text="Style")
+
+ if gpcolor.stroke_style == 'TEXTURE':
+ row = col.row()
+ row.enabled = not gpcolor.lock
+ col = row.column(align=True)
+ col.template_ID(gpcolor, "stroke_image", open="image.open")
+ col.prop(gpcolor, "pixel_size", text="UV Factor")
+ col.prop(gpcolor, "use_stroke_pattern", text="Use As Pattern")
+
+ if gpcolor.stroke_style == 'SOLID' or gpcolor.use_stroke_pattern is True:
+ col.prop(gpcolor, "color", text="Color")
+
+
+class MATERIAL_PT_gpencil_fillcolor(GPMaterialButtonsPanel, Panel):
+ bl_label = "Fill"
+ bl_parent_id = 'MATERIAL_PT_gpencil_surface'
+
+ @staticmethod
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+
+ ma = context.object.active_material
+ if ma is not None and ma.grease_pencil:
+ gpcolor = ma.grease_pencil
+
+ # color settings
+ col = layout.column()
+ col.active = not gpcolor.lock
+ col.prop(gpcolor, "fill_style", text="Style")
+
+ if gpcolor.fill_style == 'GRADIENT':
+ col.prop(gpcolor, "gradient_type")
+
+ if gpcolor.fill_style != 'TEXTURE':
+ col.prop(gpcolor, "fill_color", text="Color")
+
+ if gpcolor.fill_style in ('GRADIENT', 'CHESSBOARD'):
+ col.prop(gpcolor, "mix_color", text="Secondary Color")
+
+ if gpcolor.fill_style == 'GRADIENT':
+ col.prop(gpcolor, "mix_factor", text="Mix Factor", slider=True)
+
+ if gpcolor.fill_style in ('GRADIENT', 'CHESSBOARD'):
+ col.prop(gpcolor, "flip", text="Flip Colors")
+
+ col.prop(gpcolor, "pattern_shift", text="Location")
+ col.prop(gpcolor, "pattern_scale", text="Scale")
+
+ if gpcolor.gradient_type == 'RADIAL' and gpcolor.fill_style not in ('SOLID', 'CHESSBOARD'):
+ col.prop(gpcolor, "pattern_radius", text="Radius")
+ else:
+ if gpcolor.fill_style != 'SOLID':
+ col.prop(gpcolor, "pattern_angle", text="Angle")
+
+ if gpcolor.fill_style == 'CHESSBOARD':
+ col.prop(gpcolor, "pattern_gridsize", text="Box Size")
+
+ # Texture
+ if gpcolor.fill_style == 'TEXTURE' or (gpcolor.texture_mix is True and gpcolor.fill_style == 'SOLID'):
+ col.template_ID(gpcolor, "fill_image", open="image.open")
+
+ if gpcolor.fill_style == 'TEXTURE':
+ col.prop(gpcolor, "use_fill_pattern", text="Use As Pattern")
+ if gpcolor.use_fill_pattern is True:
+ col.prop(gpcolor, "fill_color", text="Color")
+
+ col.prop(gpcolor, "texture_offset", text="Offset")
+ col.prop(gpcolor, "texture_scale", text="Scale")
+ col.prop(gpcolor, "texture_angle")
+ col.prop(gpcolor, "texture_opacity")
+ col.prop(gpcolor, "texture_clamp", text="Clip Image")
+
+ if gpcolor.use_fill_pattern is False:
+ col.prop(gpcolor, "texture_mix", text="Mix With Color")
+
+ if gpcolor.texture_mix is True:
+ col.prop(gpcolor, "fill_color", text="Mix Color")
+ col.prop(gpcolor, "mix_factor", text="Mix Factor", slider=True)
+
+
+class MATERIAL_PT_gpencil_preview(GPMaterialButtonsPanel, Panel):
+ bl_label = "Preview"
+ COMPAT_ENGINES = {'BLENDER_EEVEE'}
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw(self, context):
+ ma = context.object.active_material
+ self.layout.label(ma.name)
+ self.layout.template_preview(ma)
+
+
+class MATERIAL_PT_gpencil_custom_props(GPMaterialButtonsPanel, PropertyPanel, Panel):
+ COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_OPENGL'}
+ _context_path = "object.active_material"
+ _property_type = bpy.types.Material
+
+
+class MATERIAL_PT_gpencil_options(GPMaterialButtonsPanel, Panel):
+ bl_label = "Options"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @staticmethod
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+
+ ma = context.object.active_material
+ if ma is not None and ma.grease_pencil is not None:
+ gpcolor = ma.grease_pencil
+ layout.prop(gpcolor, "pass_index")
+
+
+classes = (
+ GPENCIL_UL_matslots,
+ GPENCIL_MT_color_specials,
+ MATERIAL_PT_gpencil_slots,
+ MATERIAL_PT_gpencil_preview,
+ MATERIAL_PT_gpencil_surface,
+ MATERIAL_PT_gpencil_strokecolor,
+ MATERIAL_PT_gpencil_fillcolor,
+ MATERIAL_PT_gpencil_options,
+ MATERIAL_PT_gpencil_custom_props,
+)
+
+if __name__ == "__main__": # only for live edit.
+ from bpy.utils import register_class
+ for cls in classes:
+ register_class(cls)