diff options
author | Thomas Dinges <blender@dingto.org> | 2013-12-18 10:35:05 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2013-12-18 10:35:05 +0400 |
commit | f5616bf8b2d87b0a2fcc17491f327a8eb74cb390 (patch) | |
tree | 0e15aa6a2ef31604934ff5d0417a3d4e21137301 /release/scripts/startup/bl_ui/properties_object.py | |
parent | d963bdf7d9f39b87ef6698ca7f267b3af58160e4 (diff) |
Code cleanup: Game Engine related panels belong into properties_game.py.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_object.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_object.py | 46 |
1 files changed, 1 insertions, 45 deletions
diff --git a/release/scripts/startup/bl_ui/properties_object.py b/release/scripts/startup/bl_ui/properties_object.py index 38975b8459d..cbebdafbf2e 100644 --- a/release/scripts/startup/bl_ui/properties_object.py +++ b/release/scripts/startup/bl_ui/properties_object.py @@ -18,7 +18,7 @@ # <pep8 compliant> import bpy -from bpy.types import Menu, Panel +from bpy.types import Panel from rna_prop_ui import PropertyPanel @@ -125,50 +125,6 @@ class OBJECT_PT_transform_locks(ObjectButtonsPanel, Panel): sub.prop(ob, "lock_rotation_w", text="W") -class OBJECT_MT_lod_tools(Menu): - bl_label = "Level Of Detail Tools" - - def draw(self, context): - layout = self.layout - - layout.operator("object.lod_by_name", text="Set By Name") - layout.operator("object.lod_generate", text="Generate") - layout.operator("object.lod_clear_all", text="Clear All", icon='PANEL_CLOSE') - - -class OBJECT_PT_levels_of_detail(ObjectButtonsPanel, Panel): - bl_label = "Levels of Detail" - COMPAT_ENGINES = {'BLENDER_GAME'} - - @classmethod - def poll(cls, context): - return context.scene.render.engine in cls.COMPAT_ENGINES - - def draw(self, context): - layout = self.layout - ob = context.object - - col = layout.column() - - for i, level in enumerate(ob.lod_levels): - if i == 0: - continue - box = col.box() - row = box.row() - row.prop(level, "object", text="") - row.operator("object.lod_remove", text="", icon='PANEL_CLOSE').index = i - - row = box.row() - row.prop(level, "distance") - row = row.row(align=True) - row.prop(level, "use_mesh", text="") - row.prop(level, "use_material", text="") - - row = col.row(align=True) - row.operator("object.lod_add", text="Add", icon='ZOOMIN') - row.menu("OBJECT_MT_lod_tools", text="", icon='TRIA_DOWN') - - class OBJECT_PT_relations(ObjectButtonsPanel, Panel): bl_label = "Relations" |