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author | Dalai Felinto <dfelinto@gmail.com> | 2017-05-12 17:34:30 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-05-12 17:45:51 +0300 |
commit | 2eff390e13953285bbbd2d7384e05a0c703c3b04 (patch) | |
tree | 1f9b3a2a4e49fbe1fed405b35af0f62450277f5b /release/scripts/startup/bl_ui/properties_object.py | |
parent | dbd3bf5ed23f7182ed9435ac4b37b21b63de4cb9 (diff) |
UI: Expose more UI settings to CLAY and EEVEE
Physics panels are not all back, and the material related panels (e.g.,
hair render panel) should go be changed since there should be no
material for those.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_object.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_object.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/properties_object.py b/release/scripts/startup/bl_ui/properties_object.py index d7e18f81232..f90d9b82ba9 100644 --- a/release/scripts/startup/bl_ui/properties_object.py +++ b/release/scripts/startup/bl_ui/properties_object.py @@ -362,7 +362,7 @@ class OBJECT_PT_onion_skinning(OnionSkinButtonsPanel): # , Panel): # inherit fr class OBJECT_PT_custom_props(ObjectButtonsPanel, PropertyPanel, Panel): - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'} _context_path = "object" _property_type = bpy.types.Object |