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authorNicholas Bishop <nicholasbishop@gmail.com>2012-05-15 08:50:47 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2012-05-15 08:50:47 +0400
commita8e9d5533f51455febc40d386c8c2ce0cc561b7a (patch)
tree6c111b7755a52f0a043a7be285abc5752627f34b /release/scripts/startup/bl_ui/properties_paint_common.py
parentcb24a9505a42b286d3feb1638c8d190f09ad2cd7 (diff)
Code/UI cleanup: improvements for sculpt brush texture settings.
Settings are shown in both the View3D toolbar and texture properties panel; code is now in shared sculpt_brush_texture_settings() function in properties_paint_common.py. Also added a few new properties to the SculptCapabilities RNA to replace "X in {Y, Z}" tests in the Python code.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_paint_common.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_paint_common.py34
1 files changed, 34 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_paint_common.py b/release/scripts/startup/bl_ui/properties_paint_common.py
index 94df1ed6cf5..53cf640beb9 100644
--- a/release/scripts/startup/bl_ui/properties_paint_common.py
+++ b/release/scripts/startup/bl_ui/properties_paint_common.py
@@ -67,3 +67,37 @@ class UnifiedPaintPanel():
ups = context.tool_settings.unified_paint_settings
ptr = ups if ups.use_unified_weight else brush
parent.prop(ptr, prop_name, icon=icon, text=text, slider=slider)
+
+
+# Used in both the View3D toolbar and texture properties
+def sculpt_brush_texture_settings(layout, brush):
+ tex_slot = brush.texture_slot
+
+ layout.label(text="Brush Mapping:")
+
+ # map_mode
+ layout.row().prop(tex_slot, "map_mode", text="")
+ layout.separator()
+
+ # angle and texture_angle_source
+ col = layout.column()
+ col.active = brush.sculpt_capabilities.has_texture_angle_source
+ col.label(text="Angle:")
+ if brush.sculpt_capabilities.has_random_texture_angle:
+ col.prop(brush, "texture_angle_source_random", text="")
+ else:
+ col.prop(brush, "texture_angle_source_no_random", text="")
+
+ col = layout.column()
+ col.active = brush.sculpt_capabilities.has_texture_angle
+ col.prop(tex_slot, "angle", text="")
+
+ # scale and offset
+ split = layout.split()
+ split.prop(tex_slot, "offset")
+ split.prop(tex_slot, "scale")
+
+ # texture_sample_bias
+ col = layout.column(align=True)
+ col.label(text="Sample Bias:")
+ col.prop(brush, "texture_sample_bias", slider=True, text="")