diff options
author | Pablo Dobarro <pablodp606> | 2020-10-22 20:06:00 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2020-10-22 20:17:07 +0300 |
commit | 383c20a6abd6591a3a402504b37fdecaa64fde0f (patch) | |
tree | 57a154231ccbf7acd6454c498cdf12b8f2ed38fa /release/scripts/startup/bl_ui/properties_paint_common.py | |
parent | b5169cd2301a021a367fcaee69aa66c262565bb3 (diff) |
Sculpt: Grab silhouette option
This adds a property to the grab that masks vertices based on its
original normal and grab delta. When used on thin meshes, it allows to
grab the silhouette from one side of the object without affecting the
shape of the other side.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9205
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_paint_common.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_paint_common.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_paint_common.py b/release/scripts/startup/bl_ui/properties_paint_common.py index 2b26ad92a02..cf44bb36fb5 100644 --- a/release/scripts/startup/bl_ui/properties_paint_common.py +++ b/release/scripts/startup/bl_ui/properties_paint_common.py @@ -698,6 +698,7 @@ def brush_settings(layout, context, brush, popover=False): elif sculpt_tool == 'GRAB': layout.prop(brush, "use_grab_active_vertex") + layout.prop(brush, "use_grab_silhouette") elif sculpt_tool == 'PAINT': row = layout.row(align=True) |