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authorAntony Riakiotakis <kalast@gmail.com>2013-01-16 16:57:35 +0400
committerAntony Riakiotakis <kalast@gmail.com>2013-01-16 16:57:35 +0400
commitcb8158cce6a35adb06c6e003a43c686aa88ebc4d (patch)
treeb9294a00b7a785e8b0c0deaa9bbefe27b6556b8d /release/scripts/startup/bl_ui/properties_paint_common.py
parent2095b2cddba2bdad057ceef54a1046c522389ff5 (diff)
Unification of brush code
* rename sculpt_brush_texture_settings to brush_texture_settings * Expose texture scale and offset in texture paint mode * Introduce still inactive mapping mode for texture paint, tiled and view aligned only. Projective paint uses only tiled, while 2d paint can use both. Commit will come that will use both appropriately for both modes, omitting fixed brush flag (which is tiled with another name)
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_paint_common.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_paint_common.py44
1 files changed, 25 insertions, 19 deletions
diff --git a/release/scripts/startup/bl_ui/properties_paint_common.py b/release/scripts/startup/bl_ui/properties_paint_common.py
index 53cf640beb9..022f2500940 100644
--- a/release/scripts/startup/bl_ui/properties_paint_common.py
+++ b/release/scripts/startup/bl_ui/properties_paint_common.py
@@ -70,34 +70,40 @@ class UnifiedPaintPanel():
# Used in both the View3D toolbar and texture properties
-def sculpt_brush_texture_settings(layout, brush):
+def brush_texture_settings(layout, brush, sculpt):
tex_slot = brush.texture_slot
layout.label(text="Brush Mapping:")
# map_mode
- layout.row().prop(tex_slot, "map_mode", text="")
- layout.separator()
-
- # angle and texture_angle_source
- col = layout.column()
- col.active = brush.sculpt_capabilities.has_texture_angle_source
- col.label(text="Angle:")
- if brush.sculpt_capabilities.has_random_texture_angle:
- col.prop(brush, "texture_angle_source_random", text="")
+ if sculpt:
+ layout.row().prop(tex_slot, "map_mode", text="")
+ layout.separator()
else:
- col.prop(brush, "texture_angle_source_no_random", text="")
-
+ layout.row().prop(tex_slot, "tex_paint_map_mode", text="")
+ layout.separator()
+
+ # angle and texture_angle_source
col = layout.column()
- col.active = brush.sculpt_capabilities.has_texture_angle
- col.prop(tex_slot, "angle", text="")
+ if sculpt:
+ col.active = brush.sculpt_capabilities.has_texture_angle_source
+ col.label(text="Angle:")
+ if brush.sculpt_capabilities.has_random_texture_angle:
+ col.prop(brush, "texture_angle_source_random", text="")
+ else:
+ col.prop(brush, "texture_angle_source_no_random", text="")
+
+ col = layout.column()
+ col.active = brush.sculpt_capabilities.has_texture_angle
+ col.prop(tex_slot, "angle", text="")
# scale and offset
split = layout.split()
split.prop(tex_slot, "offset")
split.prop(tex_slot, "scale")
-
- # texture_sample_bias
- col = layout.column(align=True)
- col.label(text="Sample Bias:")
- col.prop(brush, "texture_sample_bias", slider=True, text="")
+
+ if sculpt:
+ # texture_sample_bias
+ col = layout.column(align=True)
+ col.label(text="Sample Bias:")
+ col.prop(brush, "texture_sample_bias", slider=True, text="")