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authorCampbell Barton <ideasman42@gmail.com>2019-03-13 04:41:22 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-03-13 05:32:10 +0300
commit100854c17c057823aa9e8720369a2940be9138f4 (patch)
tree34b6f69b98339c4e114e158157a15128a44d9474 /release/scripts/startup/bl_ui/properties_particle.py
parent88fe48b56a2e36907fa4100fbbd77324cc0218c7 (diff)
UI: rename PresetMenu to PresetPanel, move to bl_ui.utils
Confusing to call a menu a panel when subclasses need to define panel specific variables. Avoid having bl_ui depend on bl_operator module too. Since this isn't an operator, add utils modules for shared types.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_particle.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_particle.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/release/scripts/startup/bl_ui/properties_particle.py b/release/scripts/startup/bl_ui/properties_particle.py
index 7d0f6de7b1b..c85b8004808 100644
--- a/release/scripts/startup/bl_ui/properties_particle.py
+++ b/release/scripts/startup/bl_ui/properties_particle.py
@@ -21,7 +21,7 @@ import bpy
from bpy.types import Panel, Menu
from rna_prop_ui import PropertyPanel
from bpy.app.translations import pgettext_iface as iface_
-from bl_operators.presets import PresetMenu
+from bl_ui.utils import PresetPanel
from .properties_physics_common import (
point_cache_ui,
@@ -95,7 +95,7 @@ class PARTICLE_MT_context_menu(Menu):
)
-class PARTICLE_PT_hair_dynamics_presets(PresetMenu):
+class PARTICLE_PT_hair_dynamics_presets(PresetPanel, Panel):
bl_label = "Hair Dynamics Presets"
preset_subdir = "hair_dynamics"
preset_operator = "script.execute_preset"