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authorSebastian Parborg <darkdefende@gmail.com>2019-12-09 21:10:55 +0300
committerSebastian Parborg <darkdefende@gmail.com>2019-12-09 21:18:10 +0300
commit62ef59aa0cca736b09192b67cc924180d9c2f9f9 (patch)
treef0f76383b9536a5186abe0072b1a535e587cef22 /release/scripts/startup/bl_ui/properties_physics_cloth.py
parente77fdc62b75a3b96e4c3ca5c2fc4025d8091ff99 (diff)
Add the ability to create internal springs to the cloth sim
This can be used to make closed surfaces behave more like a soft body. Reviewed By: Jacques Lucke Differential Revision: http://developer.blender.org/D5788
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_physics_cloth.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_cloth.py41
1 files changed, 41 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_cloth.py b/release/scripts/startup/bl_ui/properties_physics_cloth.py
index d5ac140dc98..cd7e99f255c 100644
--- a/release/scripts/startup/bl_ui/properties_physics_cloth.py
+++ b/release/scripts/startup/bl_ui/properties_physics_cloth.py
@@ -160,6 +160,46 @@ class PHYSICS_PT_cloth_damping(PhysicButtonsPanel, Panel):
col = flow.column()
col.prop(cloth, "bending_damping", text="Bending")
+class PHYSICS_PT_cloth_internal_springs(PhysicButtonsPanel, Panel):
+ bl_label = "Internal Springs"
+ bl_parent_id = 'PHYSICS_PT_cloth_physical_properties'
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
+
+ def draw_header(self, context):
+ cloth = context.cloth.settings
+
+ self.layout.active = cloth_panel_enabled(context.cloth)
+ self.layout.prop(cloth, "use_internal_springs", text="")
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+
+ cloth = context.cloth.settings
+ md = context.cloth
+ ob = context.object
+
+ layout.active = cloth.use_internal_springs and cloth_panel_enabled(md)
+
+ flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True)
+
+ col = flow.column()
+ col.prop(cloth, "internal_spring_max_length", text="Max Spring Creation Length")
+ col = flow.column()
+ col.prop(cloth, "internal_spring_max_diversion", text="Max Creation Diversion")
+ col = flow.column()
+ col.prop(cloth, "internal_spring_normal_check", text="Check Surface Normals")
+ col = flow.column()
+ col.prop(cloth, "internal_tension_stiffness", text="Tension")
+ col = flow.column()
+ col.prop(cloth, "internal_compression_stiffness", text="Compression")
+
+ col = flow.column()
+ col.prop_search(cloth, "vertex_group_intern", ob, "vertex_groups", text="Vertex Group")
+ col = flow.column()
+ col.prop(cloth, "internal_tension_stiffness_max", text="Max Tension")
+ col = flow.column()
+ col.prop(cloth, "internal_compression_stiffness_max", text="Max Compression")
class PHYSICS_PT_cloth_pressure(PhysicButtonsPanel, Panel):
bl_label = "Pressure"
@@ -422,6 +462,7 @@ classes = (
PHYSICS_PT_cloth_physical_properties,
PHYSICS_PT_cloth_stiffness,
PHYSICS_PT_cloth_damping,
+ PHYSICS_PT_cloth_internal_springs,
PHYSICS_PT_cloth_pressure,
PHYSICS_PT_cloth_cache,
PHYSICS_PT_cloth_shape,