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authorLuca Rood <dev@lucarood.com>2018-09-26 18:18:16 +0300
committerLuca Rood <dev@lucarood.com>2018-09-26 18:49:40 +0300
commit0666ece2e2f96571200d693d9d7bee1ca72d026f (patch)
treed19df74e5f36d4a745dd5ea917ccf840a6e61923 /release/scripts/startup/bl_ui/properties_physics_cloth.py
parenta27d97d1b737037e7c09d3052ba5c644588024ec (diff)
Cloth: Collision improvements
This commit includes several performance, stability, and reliability improvements to cloth collisions. Most notably: * The implementation of a new self-collisions system. * Multithreading of collision detection. * Implementation of single sided collisions and normal overrides. * Replacement of the `plNearestPoints` function from Bullet with a dedicated solution. Further, this also includes several bug fixes, and algorithmic improvements. Reviewed By: brecht Differential Revision: http://developer.blender.org/D3712
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_physics_cloth.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_cloth.py43
1 files changed, 34 insertions, 9 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_cloth.py b/release/scripts/startup/bl_ui/properties_physics_cloth.py
index 983e2910bce..ee2415b26d3 100644
--- a/release/scripts/startup/bl_ui/properties_physics_cloth.py
+++ b/release/scripts/startup/bl_ui/properties_physics_cloth.py
@@ -224,12 +224,33 @@ class PHYSICS_PT_cloth_shape(PhysicButtonsPanel, Panel):
col.prop_search(cloth, "rest_shape_key", key, "key_blocks", text="Rest Shape Key")
-class PHYSICS_PT_cloth_object_collision(PhysicButtonsPanel, Panel):
- bl_label = "Object Collision"
+class PHYSICS_PT_cloth_collision(PhysicButtonsPanel, Panel):
+ bl_label = "Collision"
bl_parent_id = 'PHYSICS_PT_cloth'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+
+ cloth = context.cloth.collision_settings
+ md = context.cloth
+ ob = context.object
+
+ layout.active = (cloth.use_collision or cloth.use_self_collision) and cloth_panel_enabled(md)
+
+ flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True)
+
+ col = flow.column()
+ col.prop(cloth, "collision_quality", text="Quality")
+
+
+class PHYSICS_PT_cloth_object_collision(PhysicButtonsPanel, Panel):
+ bl_label = "Object Collision"
+ bl_parent_id = 'PHYSICS_PT_cloth_collision'
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
+
def draw_header(self, context):
cloth = context.cloth.collision_settings
@@ -248,20 +269,18 @@ class PHYSICS_PT_cloth_object_collision(PhysicButtonsPanel, Panel):
flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True)
col = flow.column()
- col.prop(cloth, "collision_quality", text="Quality")
col.prop(cloth, "distance_min", slider=True, text="Distance")
- col.prop(cloth, "repel_force", slider=True, text="Repel")
col = flow.column()
- col.prop(cloth, "distance_repel", slider=True, text="Repel Distance")
- col.prop(cloth, "friction")
+ col.prop(cloth, "impulse_clamp")
+
+ col = flow.column()
col.prop(cloth, "group")
class PHYSICS_PT_cloth_self_collision(PhysicButtonsPanel, Panel):
bl_label = "Self Collision"
- bl_parent_id = 'PHYSICS_PT_cloth'
- bl_options = {'DEFAULT_CLOSED'}
+ bl_parent_id = 'PHYSICS_PT_cloth_collision'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw_header(self, context):
@@ -283,10 +302,15 @@ class PHYSICS_PT_cloth_self_collision(PhysicButtonsPanel, Panel):
flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True)
col = flow.column()
- col.prop(cloth, "self_collision_quality", text="Quality")
+ col.prop(cloth, "self_friction", text="Friction")
+
+ col = flow.column()
col.prop(cloth, "self_distance_min", slider=True, text="Distance")
col = flow.column()
+ col.prop(cloth, "self_impulse_clamp")
+
+ col = flow.column()
col.prop_search(cloth, "vertex_group_self_collisions", ob, "vertex_groups", text="Vertex Group")
@@ -363,6 +387,7 @@ classes = (
PHYSICS_PT_cloth_damping,
PHYSICS_PT_cloth_cache,
PHYSICS_PT_cloth_shape,
+ PHYSICS_PT_cloth_collision,
PHYSICS_PT_cloth_object_collision,
PHYSICS_PT_cloth_self_collision,
PHYSICS_PT_cloth_property_weights,