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authorXiao Xiangquan <xiaoxiangquan@gmail.com>2011-08-02 20:51:50 +0400
committerXiao Xiangquan <xiaoxiangquan@gmail.com>2011-08-02 20:51:50 +0400
commit79656a65e0abc4740f0d87232b09a1172e22bfdd (patch)
tree217bfdbe86a76f2cd1249b67c31c33dd025d1188 /release/scripts/startup/bl_ui/properties_physics_cloth.py
parent66d1707293f53d78978b7bcbc1d13d35e2d4398b (diff)
finish handle for properties_XXX scripts
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_physics_cloth.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_cloth.py72
1 files changed, 36 insertions, 36 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_cloth.py b/release/scripts/startup/bl_ui/properties_physics_cloth.py
index bce6ab993a7..cb0106bee5a 100644
--- a/release/scripts/startup/bl_ui/properties_physics_cloth.py
+++ b/release/scripts/startup/bl_ui/properties_physics_cloth.py
@@ -18,7 +18,7 @@
# <pep8 compliant>
import bpy
-
+from blf import gettext as _
from bl_ui.properties_physics_common import (
point_cache_ui,
@@ -34,7 +34,7 @@ class CLOTH_MT_presets(bpy.types.Menu):
'''
Creates the menu items by scanning scripts/templates
'''
- bl_label = "Cloth Presets"
+ bl_label = _("Cloth Presets")
preset_subdir = "cloth"
preset_operator = "script.execute_preset"
draw = bpy.types.Menu.draw_preset
@@ -53,7 +53,7 @@ class PhysicButtonsPanel():
class PHYSICS_PT_cloth(PhysicButtonsPanel, bpy.types.Panel):
- bl_label = "Cloth"
+ bl_label = _("Cloth")
def draw(self, context):
layout = self.layout
@@ -70,55 +70,55 @@ class PHYSICS_PT_cloth(PhysicButtonsPanel, bpy.types.Panel):
col = split.column()
- col.label(text="Presets:")
+ col.label(text=_("Presets:"))
sub = col.row(align=True)
sub.menu("CLOTH_MT_presets", text=bpy.types.CLOTH_MT_presets.bl_label)
sub.operator("cloth.preset_add", text="", icon="ZOOMIN")
sub.operator("cloth.preset_add", text="", icon="ZOOMOUT").remove_active = True
- col.label(text="Quality:")
- col.prop(cloth, "quality", text="Steps", slider=True)
+ col.label(text=_("Quality:"))
+ col.prop(cloth, "quality", text=_("Steps"), slider=True)
- col.label(text="Material:")
+ col.label(text=_("Material:"))
col.prop(cloth, "mass")
- col.prop(cloth, "structural_stiffness", text="Structural")
- col.prop(cloth, "bending_stiffness", text="Bending")
+ col.prop(cloth, "structural_stiffness", text=_("Structural"))
+ col.prop(cloth, "bending_stiffness", text=_("Bending"))
col = split.column()
- col.label(text="Damping:")
- col.prop(cloth, "spring_damping", text="Spring")
- col.prop(cloth, "air_damping", text="Air")
+ col.label(text=_("Damping:"))
+ col.prop(cloth, "spring_damping", text=_("Spring"))
+ col.prop(cloth, "air_damping", text=_("Air"))
- col.prop(cloth, "use_pin_cloth", text="Pinning")
+ col.prop(cloth, "use_pin_cloth", text=_("Pinning"))
sub = col.column()
sub.active = cloth.use_pin_cloth
sub.prop_search(cloth, "vertex_group_mass", ob, "vertex_groups", text="")
- sub.prop(cloth, "pin_stiffness", text="Stiffness")
+ sub.prop(cloth, "pin_stiffness", text=_("Stiffness"))
- col.label(text="Pre roll:")
- col.prop(cloth, "pre_roll", text="Frame")
+ col.label(text=_("Pre roll:"))
+ col.prop(cloth, "pre_roll", text=_("Frame"))
# Disabled for now
"""
if cloth.vertex_group_mass:
- layout.label(text="Goal:")
+ layout.label(text=_("Goal:"))
col = layout.column_flow()
- col.prop(cloth, "goal_default", text="Default")
- col.prop(cloth, "goal_spring", text="Stiffness")
- col.prop(cloth, "goal_friction", text="Friction")
+ col.prop(cloth, "goal_default", text=_("Default"))
+ col.prop(cloth, "goal_spring", text=_("Stiffness"))
+ col.prop(cloth, "goal_friction", text=_("Friction"))
"""
key = ob.data.shape_keys
if key:
- col.label(text="Rest Shape Key:")
+ col.label(text=_("Rest Shape Key:"))
col.prop_search(cloth, "rest_shape_key", key, "key_blocks", text="")
class PHYSICS_PT_cloth_cache(PhysicButtonsPanel, bpy.types.Panel):
- bl_label = "Cloth Cache"
+ bl_label = _("Cloth Cache")
bl_options = {'DEFAULT_CLOSED'}
@classmethod
@@ -131,7 +131,7 @@ class PHYSICS_PT_cloth_cache(PhysicButtonsPanel, bpy.types.Panel):
class PHYSICS_PT_cloth_collision(PhysicButtonsPanel, bpy.types.Panel):
- bl_label = "Cloth Collision"
+ bl_label = _("Cloth Collision")
bl_options = {'DEFAULT_CLOSED'}
@classmethod
@@ -155,24 +155,24 @@ class PHYSICS_PT_cloth_collision(PhysicButtonsPanel, bpy.types.Panel):
split = layout.split()
col = split.column()
- col.prop(cloth, "collision_quality", slider=True, text="Quality")
- col.prop(cloth, "distance_min", slider=True, text="Distance")
- col.prop(cloth, "repel_force", slider=True, text="Repel")
- col.prop(cloth, "distance_repel", slider=True, text="Repel Distance")
+ col.prop(cloth, "collision_quality", slider=True, text=_("Quality"))
+ col.prop(cloth, "distance_min", slider=True, text=_("Distance"))
+ col.prop(cloth, "repel_force", slider=True, text=_("Repel"))
+ col.prop(cloth, "distance_repel", slider=True, text=_("Repel Distance"))
col.prop(cloth, "friction")
col = split.column()
- col.prop(cloth, "use_self_collision", text="Self Collision")
+ col.prop(cloth, "use_self_collision", text=_("Self Collision"))
sub = col.column()
sub.active = cloth.use_self_collision
- sub.prop(cloth, "self_collision_quality", slider=True, text="Quality")
- sub.prop(cloth, "self_distance_min", slider=True, text="Distance")
+ sub.prop(cloth, "self_collision_quality", slider=True, text=_("Quality"))
+ sub.prop(cloth, "self_distance_min", slider=True, text=_("Distance"))
layout.prop(cloth, "group")
class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, bpy.types.Panel):
- bl_label = "Cloth Stiffness Scaling"
+ bl_label = _("Cloth Stiffness Scaling")
bl_options = {'DEFAULT_CLOSED'}
@classmethod
@@ -197,18 +197,18 @@ class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, bpy.types.Panel):
split = layout.split()
col = split.column()
- col.label(text="Structural Stiffness:")
+ col.label(text=_("Structural Stiffness:"))
col.prop_search(cloth, "vertex_group_structural_stiffness", ob, "vertex_groups", text="")
- col.prop(cloth, "structural_stiffness_max", text="Max")
+ col.prop(cloth, "structural_stiffness_max", text=_("Max"))
col = split.column()
- col.label(text="Bending Stiffness:")
+ col.label(text=_("Bending Stiffness:"))
col.prop_search(cloth, "vertex_group_bending", ob, "vertex_groups", text="")
- col.prop(cloth, "bending_stiffness_max", text="Max")
+ col.prop(cloth, "bending_stiffness_max", text=_("Max"))
class PHYSICS_PT_cloth_field_weights(PhysicButtonsPanel, bpy.types.Panel):
- bl_label = "Cloth Field Weights"
+ bl_label = _("Cloth Field Weights")
bl_options = {'DEFAULT_CLOSED'}
@classmethod