diff options
author | Vuk Gardašević <lijenstina> | 2018-07-26 13:33:31 +0300 |
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committer | Pablo Vazquez <venomgfx@gmail.com> | 2018-07-26 13:33:31 +0300 |
commit | bc6e6a758fa25dcee55842b17f8da254fa507531 (patch) | |
tree | f6de8b74d4c5c6e88b5b25bd660118363026831d /release/scripts/startup/bl_ui/properties_physics_cloth.py | |
parent | 4d83759f6aad69ccc579bbf302ed2a76d43a3ed1 (diff) |
UI: Use Single Column and Grid Flow layout for Physics Cloth
See D3559
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_physics_cloth.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_physics_cloth.py | 200 |
1 files changed, 134 insertions, 66 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_cloth.py b/release/scripts/startup/bl_ui/properties_physics_cloth.py index 7775722784b..0a7318864a3 100644 --- a/release/scripts/startup/bl_ui/properties_physics_cloth.py +++ b/release/scripts/startup/bl_ui/properties_physics_cloth.py @@ -17,8 +17,11 @@ # ##### END GPL LICENSE BLOCK ##### # <pep8 compliant> + import bpy -from bpy.types import Menu, Panel +from bpy.types import ( + Panel, +) from bl_operators.presets import PresetMenu from .properties_physics_common import ( @@ -58,6 +61,7 @@ class PHYSICS_PT_cloth(PhysicButtonsPanel, Panel): def draw(self, context): layout = self.layout + layout.use_property_split = True md = context.cloth ob = context.object @@ -65,64 +69,82 @@ class PHYSICS_PT_cloth(PhysicButtonsPanel, Panel): layout.active = cloth_panel_enabled(md) - split = layout.split(percentage=0.25) - - split.label(text="Quality:") - split.prop(cloth, "quality", text="Steps") - - split = layout.split(percentage=0.25) + flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True) - split.label(text="Speed:") - split.prop(cloth, "time_scale", text="Multiplier") + col = flow.column() + col.prop(cloth, "quality", text="Quality Steps") + col.prop(cloth, "time_scale", text="Speed Multiplier") - split = layout.split() + col.separator() - col = split.column() - - col.label(text="Material:") - col.prop(cloth, "mass") + col = flow.column() + col.prop(cloth, "mass", text="Material Mass") col.prop(cloth, "structural_stiffness", text="Structural") col.prop(cloth, "bending_stiffness", text="Bending") - col = split.column() + col.separator() - col.label(text="Damping:") - col.prop(cloth, "spring_damping", text="Spring") + col = flow.column() + col.prop(cloth, "spring_damping", text="Damping Spring") col.prop(cloth, "air_damping", text="Air") col.prop(cloth, "vel_damping", text="Velocity") - split = layout.split() + col = flow.column() + col.prop(cloth, "use_dynamic_mesh", text="Dynamic Mesh") - col = split.column() + key = ob.data.shape_keys - col.prop(cloth, "use_pin_cloth", text="Pinning:") - sub = col.column() - sub.active = cloth.use_pin_cloth - sub.prop_search(cloth, "vertex_group_mass", ob, "vertex_groups", text="") - sub.prop(cloth, "pin_stiffness", text="Stiffness") + if key: + # Note: TODO prop_search doesn't align on the right. + row = col.row(align=True) + row.active = not cloth.use_dynamic_mesh + row.prop_search(cloth, "rest_shape_key", key, "key_blocks", text="Rest Shape Key") + row.label(text="", icon='BLANK1') - # Disabled for now - """ - if cloth.vertex_group_mass: - layout.label(text="Goal:") - col = layout.column_flow() - col.prop(cloth, "goal_default", text="Default") - col.prop(cloth, "goal_spring", text="Stiffness") - col.prop(cloth, "goal_friction", text="Friction") - """ +class PHYSICS_PT_cloth_pinning(PhysicButtonsPanel, Panel): + bl_label = "Pinning" + bl_parent_id = 'PHYSICS_PT_cloth' + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} - col = split.column() + def draw_header(self, context): + md = context.cloth + cloth = md.settings - col.prop(cloth, "use_dynamic_mesh", text="Dynamic Mesh") + self.layout.active = cloth_panel_enabled(md) and cloth.use_pin_cloth + self.layout.prop(cloth, "use_pin_cloth", text="") - key = ob.data.shape_keys + def draw(self, context): + layout = self.layout + layout.use_property_split = True - if key: - sub = col.column() - sub.active = not cloth.use_dynamic_mesh - sub.label(text="Rest Shape Key:") - sub.prop_search(cloth, "rest_shape_key", key, "key_blocks", text="") + md = context.cloth + ob = context.object + cloth = md.settings + + layout.active = cloth_panel_enabled(md) and cloth.use_pin_cloth + + flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True) + + col = flow.column() + + # Note: TODO prop_search doesn't align on the right. + row = col.row(align=True) + row.prop_search(cloth, "vertex_group_mass", ob, "vertex_groups", text="Mass Group") + row.label(text="", icon='BLANK1') + + col = flow.column() + col.prop(cloth, "pin_stiffness", text="Stiffness") + + # Disabled for now. + """ + if cloth.vertex_group_mass: + col = flow.column() + col.prop(cloth, "goal_default", text="Goal Default") + col.prop(cloth, "goal_spring", text="Stiffness") + col.prop(cloth, "goal_friction", text="Friction") + """ class PHYSICS_PT_cloth_cache(PhysicButtonsPanel, Panel): @@ -150,31 +172,59 @@ class PHYSICS_PT_cloth_collision(PhysicButtonsPanel, Panel): def draw(self, context): layout = self.layout + layout.use_property_split = True cloth = context.cloth.collision_settings md = context.cloth - ob = context.object layout.active = cloth.use_collision and cloth_panel_enabled(md) - split = layout.split() + flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True) - col = split.column() + col = flow.column() col.prop(cloth, "collision_quality", text="Quality") col.prop(cloth, "distance_min", slider=True, text="Distance") col.prop(cloth, "repel_force", slider=True, text="Repel") + + col = flow.column() col.prop(cloth, "distance_repel", slider=True, text="Repel Distance") col.prop(cloth, "friction") + col.prop(cloth, "group") - col = split.column() - col.prop(cloth, "use_self_collision", text="Self Collision") - sub = col.column() - sub.active = cloth.use_self_collision - sub.prop(cloth, "self_collision_quality", text="Quality") - sub.prop(cloth, "self_distance_min", slider=True, text="Distance") - sub.prop_search(cloth, "vertex_group_self_collisions", ob, "vertex_groups", text="") - layout.prop(cloth, "group") +class PHYSICS_PT_cloth_self_collision(PhysicButtonsPanel, Panel): + bl_label = "Self Collision" + bl_parent_id = 'PHYSICS_PT_cloth_collision' + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} + + def draw_header(self, context): + cloth = context.cloth.collision_settings + + self.layout.active = cloth_panel_enabled(context.cloth) and cloth.use_self_collision + self.layout.prop(cloth, "use_self_collision", text="") + + def draw(self, context): + layout = self.layout + layout.use_property_split = True + + cloth = context.cloth.collision_settings + md = context.cloth + ob = context.object + + layout.active = cloth.use_collision and cloth_panel_enabled(md) and cloth.use_self_collision + + flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True) + + col = flow.column() + col.prop(cloth, "self_collision_quality", text="Quality") + col.prop(cloth, "self_distance_min", slider=True, text="Distance") + + col = flow.column() + # Note: TODO prop_search doesn't align on the right. + row = col.row(align=True) + row.prop_search(cloth, "vertex_group_self_collisions", ob, "vertex_groups", text="Vertex Group") + row.label(text="", icon='BLANK1') class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, Panel): @@ -191,6 +241,7 @@ class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, Panel): def draw(self, context): layout = self.layout + layout.use_property_split = True md = context.cloth ob = context.object @@ -198,16 +249,27 @@ class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, Panel): layout.active = (cloth.use_stiffness_scale and cloth_panel_enabled(md)) - split = layout.split() + flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True) - col = split.column() - col.label(text="Structural Stiffness:") - col.prop_search(cloth, "vertex_group_structural_stiffness", ob, "vertex_groups", text="") + col = flow.column() + # Note: TODO prop_search doesn't align on the right. + row = col.row(align=True) + row.prop_search( + cloth, "vertex_group_structural_stiffness", ob, "vertex_groups", + text="Structural Group" + ) + row.label(text="", icon='BLANK1') col.prop(cloth, "structural_stiffness_max", text="Max") - col = split.column() - col.label(text="Bending Stiffness:") - col.prop_search(cloth, "vertex_group_bending", ob, "vertex_groups", text="") + col.separator() + + col = flow.column() + row = col.row(align=True) + row.prop_search( + cloth, "vertex_group_bending", ob, "vertex_groups", + text="Bending Group" + ) + row.label(text="", icon='BLANK1') col.prop(cloth, "bending_stiffness_max", text="Max") @@ -225,23 +287,27 @@ class PHYSICS_PT_cloth_sewing(PhysicButtonsPanel, Panel): def draw(self, context): layout = self.layout + layout.use_property_split = True md = context.cloth ob = context.object cloth = context.cloth.settings layout.active = (cloth.use_sewing_springs and cloth_panel_enabled(md)) + flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True) - layout.prop(cloth, "sewing_force_max", text="Sewing Force") + col = flow.column() + col.prop(cloth, "sewing_force_max", text="Sewing Force") - split = layout.split() + col.separator() - col = split.column(align=True) - col.label(text="Shrinking:") - col.prop_search(cloth, "vertex_group_shrink", ob, "vertex_groups", text="") + col = col.column() + # Note: TODO prop_search doesn't align on the right. + row = col.row(align=True) + row.prop_search(cloth, "vertex_group_shrink", ob, "vertex_groups", text="Shrinking Group") + row.label(text="", icon='BLANK1') - col = split.column(align=True) - col.label() + col = flow.column(align=True) col.prop(cloth, "shrink_min", text="Min") col.prop(cloth, "shrink_max", text="Max") @@ -262,6 +328,8 @@ classes = ( PHYSICS_PT_cloth, PHYSICS_PT_cloth_cache, PHYSICS_PT_cloth_collision, + PHYSICS_PT_cloth_self_collision, + PHYSICS_PT_cloth_pinning, PHYSICS_PT_cloth_stiffness, PHYSICS_PT_cloth_sewing, PHYSICS_PT_cloth_field_weights, |